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Super ChaosEventsBlood & Shadow Nano-ish-update
Game update

Blood & Shadow Nano-ish-update

Super Chaos · published 7 Feb 2026, 11:24 UTC · build 21828932

All eventsPlayers around this dateRead on Steam
  • Bloody water added under damage particles, damaged players, wisps and pseudo-projectiles, can be disabled in Video settings

  • A clearer melee range indicator, can be disabled in Video settings

  • Voidshift Dash VFX

  • Volumetric shadows

  • Mud kicked up on motion

  • Much more realistic graphics (again)

  • Better wall visuals

  • Reworked damage particles (again)

  • Reworked Rift visuals to look more like a vortex into a different dimension

  • Reworked Blast visuals to look more like sound waves

  • Much thicker arms on Ward to make it clearer when Ward happens

More from Super Chaos

Other announcements

All events
Super ChaosGame update11 Sep 2026Intel GPU Invisible Units HotfixThe affected Intel GPUs now should be able to draw units on all graphics settings but the highest (Super)Major update15 Aug 2026Tutorial, New Mechanics Update [#14] + Rainfusor AnnouncedRainfusor Our next project finally has a store page! It's similarly weird and emergent like Super Chaos, but skills are made from modular elements that generate runes , and you use runes for arcane synergies , and every enemy is segment-destructible , so kind of an inversion of Super Chaos ! Tutorial Super Chaos now has a simple 4-stage tutorial that should familiarize players with Rifts, Wisps…Super ChaosGame update11 Mar 2026Demo NanoupdateA demo is now available · A more informative final screen · Changed level counts to 2, 3, 6, 7, 8, 9, 10, 10... for easier early mutation unlocks · New players now always unlock the Voidshift Dash mutation first