Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Super ChaosEventsController Support, QoL, Readability Update [#1]
In-game event

Controller Support, QoL, Readability Update [#1]

Super Chaos · published 15 May 2025, 17:55 UTC · build 18479691

All eventsPlayers around this dateRead on Steam

Starting from now you can play the game in any of the following configurations:

  • Mouse only (as recommended)
  • Keyboard only
  • Controller only
  • Any combination of 1 mouse, 1 keyboard and 16 controllers


All menus can be navigated with any combination of these now. The game will automatically pause if you disconnect or connect controllers. The switching between devices is implemented to not require any settings adjustments and happens automatically.

The SteamInput API has very simple controls for controllers:

  • DPad movement and menu navigation
  • Left analog stick movement and menu navigation
  • 3 buttons (Cross|A/Circle|B/Options|Start) dash/back/pause ingame and select/back/unpause in menu

Additional changes:

  • Text VFX scaling fixed to be readable in small windows
  • Improved readability of button and card states
  • Adjusted several superpower descriptions (related to "weaken" being unclear)
  • Expanded the info menu with clearer descriptions and also tips
  • Added early game maximum level ramp (3, 6, 9, 10, 10, 10... instead of always 10, 10, 10...) to enable early accessible mutations
  • Fixed achievements not showing up without game restart
  • Preparations for Steam Deck support
More from Super Chaos

Other announcements

All events
Super ChaosGame update11 Sep 2026Intel GPU Invisible Units HotfixThe affected Intel GPUs now should be able to draw units on all graphics settings but the highest (Super)Major update15 Aug 2026Tutorial, New Mechanics Update [#14] + Rainfusor AnnouncedRainfusor Our next project finally has a store page! It's similarly weird and emergent like Super Chaos, but skills are made from modular elements that generate runes , and you use runes for arcane synergies , and every enemy is segment-destructible , so kind of an inversion of Super Chaos ! Tutorial Super Chaos now has a simple 4-stage tutorial that should familiarize players with Rifts, Wisps…Super ChaosGame update11 Mar 2026Demo NanoupdateA demo is now available · A more informative final screen · Changed level counts to 2, 3, 6, 7, 8, 9, 10, 10... for easier early mutation unlocks · New players now always unlock the Voidshift Dash mutation first