Mindustry
Playing now
544−466 vs. yesterday
13%of peak
All-time peak
4,264Mar 2026
Playing now
544−466 vs. yesterday
All-time peak
4,264Mar 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Build 157 (Beta) If all goes well, this will be the final version before v8 leaves beta. After build 157 is deployed, I will wait a few days to fix any major bugs present, then release 157.1 as a "full" non-beta version. · Changed desktop fullscreen implementation; it should always use borderless fullscreen now · Removed redundant "borderless fullscreen" setting · Made glowing red wire blocks turn dark when nea… | — | |
| Game update | Build 156 (Beta) Fixed schematics having a blank thumbnail when uploaded to Steam Workshop · Fixed wait time not saving in processors · Fixed many various data patcher bugs · Fixed a server memory usage exploit · Fixed Japanese font not displaying correctly · Fixed many languages (e.g. Chinese) not being displayed in monospace font · Optimized build plan rendering · Updated a large amount of Serpulo sector subm… | 22469271 | |
| Game update | Build 155 (Beta) Updated bundled Java version to Java 25 · Upgraded backend from SDL2 to SDL3 - this may cause new issues, report them if you see any · Added support for dragging save or map files into the game window · Made key names in the keybind dialog reflect the keyboard layout · Made displays allow other displays in `draw image` · Added sub-categories in core database · Added support for overwriting sect… | — | |
| Game update | Build 154 (Beta) - Major Audio Rework This release includes a complete sound rework for most units and blocks, with a focus on Serpulo content. The audio engine has also been improved to handle more simultaneous sounds without cutting off playback. This release also removes the Serpulo background wave simulation system - if you are not on a sector that is under attack , it will no longer be updated. You will still receive items and… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| Game update | Build 153 (Beta) The highlight of this release is a new system for patching stats of content on servers and maps. This system will allow players to customize health, requirements, recipes, weapons, bullets, etc. individually. This is not a replacement for modding, as it does not allow adding new assets or content, but it does allow making major changes to the way the game is played and balanced. Read more about… | 20609926 |
| Game update | Build 152 (Beta) Fixed bound unit not saving in logic blocks · Made water extractor less effective on charred stone tiles · Made turrets rotate-able during placement · Made Mindustry use a OpenGL 2 context on Intel GPUs as a possible workaround for a driver memory corruption bug (see Github issue #11041) · Made remove ore/wall 'blocks' always show up in in-game editor results · Disabled shooting in the editor ·… | — |
| Game update | Build 151 (Beta) Deprecated 32-bit Windows version (please switch to a 64-bit install!) · Added 'rune' decorative tiles for use in the campaign · Added 3 new environmental metal wall blocks and 1 new metal floor block · Added support for selecting multiple buildings in command mode at once · Added editor support for colored floor/wall configuration · Removed "walls to cliffs" button · Added support for filling… | — |
| Game update | Build 150.1 (Beta) Changed planet launch UI visuals slightly to indicate origin sector more clearly · Added a hint for un-researched unit upgrades · Added previews of incoming links for Erekir bridges · Made enemy spawn positions update when edited in-game through world processors or scripts · Increased Breach tungsten ammo multiplier 1 -> 2 · Fixed scaling of server headers in server list · Fixed possible duplic… | — |
| In-game event | Build 150 (Beta) The highlight of this build is the re-structuring of Serpulo sectors to align with their position in the tech tree. Instead of jumping to random positions all over the planet, you will be gradually expanding your territory, starting from Ground Zero. Any previous 'preset' sector saves should be migrated to their new positions on the map. I am aware that not everyone will agree with this change,… | 19333845 |
| Game update | Build 149 (Beta) Fixed various errors related to pathfinding · Fixed a map editor crash · Fixed naval units in waves ignoring walls when pathfinding · Fixed RTS AI building up units infinitely in many cases · Fixed campaign not saving wave state when game is closed · Fixed overdrive state not saving · Improved visual interpolation of unit-based missiles on servers · Many various balancing changes to Erekir powe… | 18303140 |
| Game update | Build 148 (Beta) Fixed info button in tech tree not being clickable · Fixed stats for Scathe not displaying correctly · Fixed liquid transportation blocks being too explosive when full · Fixed moving a build plan always moving it to the front · Removed tar fields requirement for Plastanium Compressor research · Various minor map fixes for Origin, Sea Port and Extraction Outpost · Added support for named colors… | 18181021 |
| Game update | Build 147.1 (Beta) Added tooltips for additional information about difficulty modifiers · Added experimental rule for RTS AI in Serpulo (likely to be buggy) · Added logging for OpenGL errors · Reduced research cost for various T1 unit factories and units on Serpulo · Fixed various minor map issues · Fixed compatibility with Java 8 / 32-bit version not launching · Fixed various crashes · Fixed player being able to… | 18093853 |
| In-game event | Build 147: v8 Beta Release This is a beta release of v8. It does not contain any new Neoplasm faction content - that will be included in a future beta release. With over a year since last release, this version has a massive amount of changes. Here are the highlights. Campaign · Overhaul of Serpulo campaign, with many new user-submitted maps and reworks of existing ones · Difficulty modifiers for the campaign · New launch… | 18064821 |
| Game update | Build 146 Fixed a variety of issues with unit & block cost multiplier rules · Fixed many various crashes · Fixed various achievements not triggering · Fixed pathfinding not being able to path through solid enemy blocks · Fixed naval units sometimes attempting to pathfind through land · Fixed water tiles with space background resulting in a black background · Fixed internal legacy blocks being logic const… | 12101677 |
| Game update | Build 145 Fixed logic icons for certain content being squished · Fixed a freeze caused by stack routers · Fixed Base AI not working sometimes · Fixed mods not being able to override UI images · Fixed map flags added in objectives not syncing · Fixed a crash related to editing canvases · Added votekick reason option, made votekicks cancel-able by admins · Added button for admins to switch player teams · A… | 11509656 |
| Game update | Build 144.2 Optimized base memory usage slightly · Fixed logic blocks not re-enabling blocks when unlinking from them · Updated various Serpulo turret sprites/animations · Re-added the base builder AI rule and enabled it in the existing custom game attack/PvP maps · Buffed Tecta unit · Made file chooser on Linux now use Zenity when possible · Improved schematics used in base generation on Serpulo · Various… | 11284343 |
| Game update | Build 144 Fixed "any" environment button not enabling · Fixed a crash related to an experimental rule being enabled on certain servers · Fixed lag caused by sorters updating minimap very quickly · Fixed Serpulo generated bases sometimes having unlinked power nodes · Fixed JSON planets/sectors/status effects not having a mod name prefix - this may break bundles · Fixed invalid liquid consumption stats on… | 11211838 |
| Game update | Build 143.1 Fixed startup crash when changing UI scale to 5% · Fixed network error when calling world logic explosion instruction with a null team · Fixed sector background simulation not taking into account builder/repair units · Fixed server-side network error when placing certain large logic schematics · Fixed force projector hitbox being a square · Fixed blank weapon stat boxes for certain units · Fixe… | — |
| Game update | Build 143 Fixed some keybinds missing translations · Fixed a long-standing pathfinding issue of enemy wave units exhibiting "confused" behavior in certain maps · Fixed a server exploit that allowed users to block others from connecting · Made entity sync network errors log a warning instead of forcibly disconnecting clients · Made server list show multiple servers per row on wide screens · Misc fixes to… | 10907293 |
| Game update | Build 142 Another minor maintenance release - the most notable change here is the addition of a boost toggle command option for Nova/Pulsar/etc. · Actually fixed host research not syncing to clients correctly (for real this time) · Fixed Steam workshop maps displaying an error upon update attempt · Fixed Sublimates targeting ducts but being unable to hit them · Fixed sandbox displaying as survival with D… | 10603181 |
| Game update | Build 141 This is a minor release aimed at fixing various bugs and balancing issues with 7.0. · Fixed many various crashes · Fixed world message being replaceable · Fixed various Serpulo sectors having no waves · Fixed inaccessible resources under blocks appearing in sector resources info · Fixed units following wrong team when assisting · Fixed liquid puddles not syncing in multiplayer · Many other mino… | 10308596 |
| Major update | Mindustry 7.0 Released 7.0, an update that has been in development for more than 1.5 years, is finally here. As with earlier major updates, there are too many changes to list in a single post - these are just the highlights. The Erekir Campaign · An entirely new planet, with its own tech tree, units and blocks · 100+ new blocks to research · Significantly more streamlined and linear then the Serpulo campaign · No pro… | — |
| Announcement | Mindustry v7 Beta + Full Release Date The Beta Mindustry v7 is now in Beta . While this does not change anything about how the version is accessed or distributed, it signifies that v7 is 'feature-complete', and will be seeing very few major changes after this point. In terms of complete-ness, the only things left for v7 are the 5 (or so) final campaign maps, polish, balancing, and bugfixes. At this point in development, I will need… | — |
| In-game event | Build 136: Erekir Alpha Release The first Erekir build is finally here. This is a massive update that brings with it an entirely new planet - Erekir - with a completely new tech tree. It would take too long to list all the changes and additions in this build, but here are the highlights: - A new, separate (but incomplete) campaign on the planet Erekir with its own mechanics. - 100+ new blocks - New units - New items - New fac… | — |
| Community | v7 Progress Report Introduction As many have noticed, it has been many months since the last pre-alpha release, and nearly a year since the last stable release. To begin, I will attempt address some common questions about this release, and the status of Mindustry in general. Why is this update taking so long? Up until this point, all (pre-classic) Mindustry updates have been incremental additions or changes to ex… | — |
| In-game event | Build 127: v7 Pre-Alpha Now Available Build 127 , the first pre-alpha release of v7, is now available on the v7-testing Steam branch. To opt in , right click Mindustry in your Steam library, then click Properties -> Betas -> Select v7-testing in the drop-down box. Note that this is a highly incomplete version of v7. Most content planned for v7 is unfinished, and will not be included in this release! Ideally, this version should be… | — |
| Game update | Build 126.2 Released Fixed bridges being planned without unlock in campaign · Fixed player moving slower on servers with status effects · Fixed player not respecting formation speed on servers · Fixed separators consuming power when idle · Fixed logic blocks not saving buildings on reload · Fixed rare door placement crash · Fixed logic units being able to take/remove items from any team block · Improved power node… | 6458205 |