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Mindustry
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Events
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Build 126.2 Released
Game update
Build 126.2 Released
Mindustry
· published
5 years ago
· build
6458205
All events
Players around this date
Read on Steam
Fixed bridges being planned without unlock in campaign
Fixed player moving slower on servers with status effects
Fixed player not respecting formation speed on servers
Fixed separators consuming power when idle
Fixed logic blocks not saving buildings on reload
Fixed rare door placement crash
Fixed logic units being able to take/remove items from any team block
Improved power node link preview
Reduced Nova range slightly
Added list of status effects to core database
Added status effect display to bullets (icons contributed by @sk7725)
Added block info keybind
Added bullet stats for continuous laser turrets (e.g. Meltdown)
Made bridges autolink when dragging multiple lines
Disabled logic unit building for servers by default
Internals: Removed all code for disposing resources on exit; this should be handled by the OS now
Logic: Made `dead` sensor return 1 for `null`, to simplify validity checks
Logic: New text parser; supports defining and jumping to labels with `name:` instead of numbers
Logic: Added support for negative draw coordinates
Logic: Disabled packets for config; may desync, but will help reduce lag
Campaign: Various tweaks to make background simulation more accurate
More from Mindustry
Other announcements
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Mindustry
Game update
6 Jul 2026
v8 Build 159
This release brings a new system for adding arbitrary content (sounds, music, images, blocks, items, etc.) to maps or servers. In terms of functionality, this is very close to what JSON mods can provide, except without any manual downloads necessary. Any maps/saves with assets in them must be exported through the in-game UI to work properly; for performance reasons, assets are not embedded in m…
Mindustry
Game update
23 May 2026
v8 Build 158
Fixed save corruption caused by large build queues · Fixed use of `@queries` world logic variable causing save corruption · Fixed message block content limits being inconsistently enforced (now always 400) · Fixed patched message blocks causing network issues; the length limit is non-patchable · Fixed some sync issues with payload control · Fixed Quell bullet not tracking cursor correctly · Fix…
Major update
14 Apr 2026
Mindustry v8 Released
After a long wait, v8 has finally been released. For those coming from v7, here's a rundown of the major changes. Serpulo Campaign · The entire Serpulo campaign has been overhauled; most maps have been completely reworked · All sectors from the tech tree now have unique icons · Launch pads have been reworked, and now require landing pads at destinations · Difficulty modifiers have been added, f…