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Mindustry›Events›Build 126.2 Released
Game update

Build 126.2 Released

Mindustry · published 5 years ago · build 6458205

All eventsPlayers around this dateRead on Steam
  • Fixed bridges being planned without unlock in campaign
  • Fixed player moving slower on servers with status effects
  • Fixed player not respecting formation speed on servers
  • Fixed separators consuming power when idle
  • Fixed logic blocks not saving buildings on reload
  • Fixed rare door placement crash
  • Fixed logic units being able to take/remove items from any team block
  • Improved power node link preview
  • Reduced Nova range slightly
  • Added list of status effects to core database
  • Added status effect display to bullets (icons contributed by @sk7725)
  • Added block info keybind
  • Added bullet stats for continuous laser turrets (e.g. Meltdown)
  • Made bridges autolink when dragging multiple lines
  • Disabled logic unit building for servers by default
  • Internals: Removed all code for disposing resources on exit; this should be handled by the OS now
  • Logic: Made `dead` sensor return 1 for `null`, to simplify validity checks
  • Logic: New text parser; supports defining and jumping to labels with `name:` instead of numbers
  • Logic: Added support for negative draw coordinates
  • Logic: Disabled packets for config; may desync, but will help reduce lag
  • Campaign: Various tweaks to make background simulation more accurate
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