Build 6458205

build

Mindustry · version-6.0 · first seen

PICS live
1
Branches
Depots changed
Download delta
16:57 UTC
Time · UTC
Patch notes · published by the developer

Build 126.2 Released

On Steam
  • Fixed bridges being planned without unlock in campaign
  • Fixed player moving slower on servers with status effects
  • Fixed player not respecting formation speed on servers
  • Fixed separators consuming power when idle
  • Fixed logic blocks not saving buildings on reload
  • Fixed rare door placement crash
  • Fixed logic units being able to take/remove items from any team block
  • Improved power node link preview
  • Reduced Nova range slightly
  • Added list of status effects to core database
  • Added status effect display to bullets (icons contributed by @sk7725)
  • Added block info keybind
  • Added bullet stats for continuous laser turrets (e.g. Meltdown)
  • Made bridges autolink when dragging multiple lines
  • Disabled logic unit building for servers by default
  • Internals: Removed all code for disposing resources on exit; this should be handled by the OS now
  • Logic: Made `dead` sensor return 1 for `null`, to simplify validity checks
  • Logic: New text parser; supports defining and jumping to labels with `name:` instead of numbers
  • Logic: Added support for negative draw coordinates
  • Logic: Disabled packets for config; may desync, but will help reduce lag
  • Campaign: Various tweaks to make background simulation more accurate
Per-depot manifest changes

Depot changes

All depots
No per-depot changes were recorded for this build; they are captured for builds seen while the depot worker runs.