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Mindustry
›
Builds
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6458205
Build 6458205
build
Mindustry
· version-6.0 · first seen
21 Dec 2022, 16:57 UTC
PICS live
1
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16:57 UTC
Time · UTC
Patch notes · published by the developer
5 years ago
Build 126.2 Released
On Steam
Fixed bridges being planned without unlock in campaign
Fixed player moving slower on servers with status effects
Fixed player not respecting formation speed on servers
Fixed separators consuming power when idle
Fixed logic blocks not saving buildings on reload
Fixed rare door placement crash
Fixed logic units being able to take/remove items from any team block
Improved power node link preview
Reduced Nova range slightly
Added list of status effects to core database
Added status effect display to bullets (icons contributed by @sk7725)
Added block info keybind
Added bullet stats for continuous laser turrets (e.g. Meltdown)
Made bridges autolink when dragging multiple lines
Disabled logic unit building for servers by default
Internals: Removed all code for disposing resources on exit; this should be handled by the OS now
Logic: Made `dead` sensor return 1 for `null`, to simplify validity checks
Logic: New text parser; supports defining and jumping to labels with `name:` instead of numbers
Logic: Added support for negative draw coordinates
Logic: Disabled packets for config; may desync, but will help reduce lag
Campaign: Various tweaks to make background simulation more accurate
Per-depot manifest changes
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No per-depot changes were recorded for this build; they are captured for builds seen while the depot worker runs.