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Mindustry
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Events
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Build 144.2
Game update
Build 144.2
Mindustry
· published
3 years ago
· build
11284343
All events
Players around this date
Read on Steam
Optimized base memory usage slightly
Fixed logic blocks not re-enabling blocks when unlinking from them
Updated various Serpulo turret sprites/animations
Re-added the base builder AI rule and enabled it in the existing custom game attack/PvP maps
Buffed Tecta unit
Made file chooser on Linux now use Zenity when possible
Improved schematics used in base generation on Serpulo
Various minor improvements to modding API
More from Mindustry
Other announcements
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Mindustry
Game update
6 Jul 2026
v8 Build 159
This release brings a new system for adding arbitrary content (sounds, music, images, blocks, items, etc.) to maps or servers. In terms of functionality, this is very close to what JSON mods can provide, except without any manual downloads necessary. Any maps/saves with assets in them must be exported through the in-game UI to work properly; for performance reasons, assets are not embedded in m…
Mindustry
Game update
23 May 2026
v8 Build 158
Fixed save corruption caused by large build queues · Fixed use of `@queries` world logic variable causing save corruption · Fixed message block content limits being inconsistently enforced (now always 400) · Fixed patched message blocks causing network issues; the length limit is non-patchable · Fixed some sync issues with payload control · Fixed Quell bullet not tracking cursor correctly · Fix…
Major update
14 Apr 2026
Mindustry v8 Released
After a long wait, v8 has finally been released. For those coming from v7, here's a rundown of the major changes. Serpulo Campaign · The entire Serpulo campaign has been overhauled; most maps have been completely reworked · All sectors from the tech tree now have unique icons · Launch pads have been reworked, and now require landing pads at destinations · Difficulty modifiers have been added, f…