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Build 149 (Beta) · Mindustry · SteamPeaks
Mindustry
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Events
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Build 149 (Beta)
Game update
Build 149 (Beta)
Mindustry
· published
16 months ago
· build
18303140
All events
Players around this date
Read on Steam
Fixed various errors related to pathfinding
Fixed a map editor crash
Fixed naval units in waves ignoring walls when pathfinding
Fixed RTS AI building up units infinitely in many cases
Fixed campaign not saving wave state when game is closed
Fixed overdrive state not saving
Improved visual interpolation of unit-based missiles on servers
Many various balancing changes to Erekir power blocks and turrets
Added Frozen Forest completion requirement to silicon smelter
Added a search bar to the keybind dialog
Added a new system for mods to register their own keybinds (existing mods utilizing vanilla keybinds will break)
Added a way to manually select ores for units with mining capabilities
Added mining command capabilities to Pulsar/Quasar
Added stats for item throughput for item bridges
Added a reset button to logic processors
Allowed selecting/commanding units that are bound by logic processors
Selected units now display all available stances/commands, even if they are not shared across all units
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After a long wait, v8 has finally been released. For those coming from v7, here's a rundown of the major changes. Serpulo Campaign · The entire Serpulo campaign has been overhauled; most maps have been completely reworked · All sectors from the tech tree now have unique icons · Launch pads have been reworked, and now require landing pads at destinations · Difficulty modifiers have been added, f…