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Mindustry
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Build 145
Game update
Build 145
Mindustry
· published
3 years ago
· build
11509656
All events
Players around this date
Read on Steam
Fixed logic icons for certain content being squished
Fixed a freeze caused by stack routers
Fixed Base AI not working sometimes
Fixed mods not being able to override UI images
Fixed map flags added in objectives not syncing
Fixed a crash related to editing canvases
Added votekick reason option, made votekicks cancel-able by admins
Added button for admins to switch player teams
Added past player names / IPs to player trace info
Added fill erase mode to editor
Added option to adapt UI to Macbook notches
Made Serpulo attack sectors not invade nearby sectors while you are attacking them
Various improvements to the schematics UI
Starting unit command can now be selected in reconstructors
Units now retain their last command when controlled and un-controlled by players
Misc pathfinding bugfixes; units should not get stuck moving backwards
Legged/insect units should no longer pathfind around solid blocks they can step over
More from Mindustry
Other announcements
All events
Mindustry
Game update
6 Jul 2026
v8 Build 159
This release brings a new system for adding arbitrary content (sounds, music, images, blocks, items, etc.) to maps or servers. In terms of functionality, this is very close to what JSON mods can provide, except without any manual downloads necessary. Any maps/saves with assets in them must be exported through the in-game UI to work properly; for performance reasons, assets are not embedded in m…
Mindustry
Game update
23 May 2026
v8 Build 158
Fixed save corruption caused by large build queues · Fixed use of `@queries` world logic variable causing save corruption · Fixed message block content limits being inconsistently enforced (now always 400) · Fixed patched message blocks causing network issues; the length limit is non-patchable · Fixed some sync issues with payload control · Fixed Quell bullet not tracking cursor correctly · Fix…
Major update
14 Apr 2026
Mindustry v8 Released
After a long wait, v8 has finally been released. For those coming from v7, here's a rundown of the major changes. Serpulo Campaign · The entire Serpulo campaign has been overhauled; most maps have been completely reworked · All sectors from the tech tree now have unique icons · Launch pads have been reworked, and now require landing pads at destinations · Difficulty modifiers have been added, f…