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Mindustry
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Events
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Build 148 (Beta)
Game update
Build 148 (Beta)
Mindustry
· published
17 months ago
· build
18181021
All events
Players around this date
Read on Steam
Fixed info button in tech tree not being clickable
Fixed stats for Scathe not displaying correctly
Fixed liquid transportation blocks being too explosive when full
Fixed moving a build plan always moving it to the front
Removed tar fields requirement for Plastanium Compressor research
Various minor map fixes for Origin, Sea Port and Extraction Outpost
Added support for named colors in logic with %
Added sensors for display size and draw buffer size
Added tiled logic display block
Reverted bridge cost increase
Made Fungal Pass a requirement for T2 units
Rebalancing of Erekir turret ammunition
More from Mindustry
Other announcements
All events
Mindustry
Game update
6 Jul 2026
v8 Build 159
This release brings a new system for adding arbitrary content (sounds, music, images, blocks, items, etc.) to maps or servers. In terms of functionality, this is very close to what JSON mods can provide, except without any manual downloads necessary. Any maps/saves with assets in them must be exported through the in-game UI to work properly; for performance reasons, assets are not embedded in m…
Mindustry
Game update
23 May 2026
v8 Build 158
Fixed save corruption caused by large build queues · Fixed use of `@queries` world logic variable causing save corruption · Fixed message block content limits being inconsistently enforced (now always 400) · Fixed patched message blocks causing network issues; the length limit is non-patchable · Fixed some sync issues with payload control · Fixed Quell bullet not tracking cursor correctly · Fix…
Major update
14 Apr 2026
Mindustry v8 Released
After a long wait, v8 has finally been released. For those coming from v7, here's a rundown of the major changes. Serpulo Campaign · The entire Serpulo campaign has been overhauled; most maps have been completely reworked · All sectors from the tech tree now have unique icons · Launch pads have been reworked, and now require landing pads at destinations · Difficulty modifiers have been added, f…