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Build 151 (Beta) · Mindustry · SteamPeaks
Mindustry
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Events
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Build 151 (Beta)
Game update
Build 151 (Beta)
Mindustry
· published
12 months ago
All events
Players around this date
Read on Steam
Deprecated 32-bit Windows version (please switch to a 64-bit install!)
Added 'rune' decorative tiles for use in the campaign
Added 3 new environmental metal wall blocks and 1 new metal floor block
Added support for selecting multiple buildings in command mode at once
Added editor support for colored floor/wall configuration
Removed "walls to cliffs" button
Added support for filling regions with cliffs using fill tool mode
Added support for painting floors under certain liquids in editor
Fixed colored floors/walls not being filled or mirrored properly in editor
Fixed player not being able to command units properly when dead
Fixed campaign games continuing even after core destruction
Fixed bullets spawning backwards at low FPS values
Fixed block configurations in schematics changing when item/block IDs change
Fixed dead buildings being readable/writable in logic
Fixed NaN being a possible value in logic
Improved precision of stats displayed in core database
Updates to Planetary Launch Terminal and Geothermal Stronghold submissions
Many various changes to Erekir turret stats
More from Mindustry
Other announcements
All events
Mindustry
Game update
6 Jul 2026
v8 Build 159
This release brings a new system for adding arbitrary content (sounds, music, images, blocks, items, etc.) to maps or servers. In terms of functionality, this is very close to what JSON mods can provide, except without any manual downloads necessary. Any maps/saves with assets in them must be exported through the in-game UI to work properly; for performance reasons, assets are not embedded in m…
Mindustry
Game update
23 May 2026
v8 Build 158
Fixed save corruption caused by large build queues · Fixed use of `@queries` world logic variable causing save corruption · Fixed message block content limits being inconsistently enforced (now always 400) · Fixed patched message blocks causing network issues; the length limit is non-patchable · Fixed some sync issues with payload control · Fixed Quell bullet not tracking cursor correctly · Fix…
Major update
14 Apr 2026
Mindustry v8 Released
After a long wait, v8 has finally been released. For those coming from v7, here's a rundown of the major changes. Serpulo Campaign · The entire Serpulo campaign has been overhauled; most maps have been completely reworked · All sectors from the tech tree now have unique icons · Launch pads have been reworked, and now require landing pads at destinations · Difficulty modifiers have been added, f…