Lifespan

How long do games like this hold their players, and where is this one on that curve? · 30 platformer games on a curve

Export CSVHow this is computedComputed
CohortPlatformerEvery game30 games at launch, 30 by month 60

Platformer games, every price and launch size · pick a price and a size to narrow it; a cohort needs 20 games for its own curve

Games on a curve
30
30 tracked a year or more; 6 months of averages needed
Median half-life
1 month
of 30 games that fell under half; 0 never have
Above half at month 12
0%
of 30 games that reached month 12; median game at 24.3%
Above half at month 24
0%
of 30 games that reached month 24; median game at 14.8%
Above half at month 36
0%
of 30 games that reached month 36; median game at 11.5%
Share of the launch level, by month since launch · platformer games

How platformer games hold their players

Median gameMiddle half, 25th to 75th percentileHalf of the launch level

A game’s launch level is the best of its first three monthly averages; every later month is a share of it, so the curve reads as a share of launch, not as players. The band is the 25th to 75th percentile of the cohort’s games at each month, drawn wherever 20 games have reached that month (30 at launch, 30 at month 12, 30 at month 36). Month 0 is the launch month, which usually holds the launch spike, so most games are under half by month 1 or 2. Monthly averages come from the imported archive back to 2012 and SteamPeaks’ own daily rollups after it. Recomputed weekly, last on 12 Sep 2026. How this is computed. Data by SteamPeaks.com.

The first month under half the launch level, latest first · games tracked a year or more

The platformer games that held on longest

#GameHalf-lifeShare nowStandingTracked
26Guacamelee! Super Turbo Championship Editionlaunched Aug 2014 at 48 average playersGuacamelee! Super Turbo Championship Editionlaunched Aug 2014 at 48 average players1 monthat month 132.0%of launchHolds better than 90% of platformer games at month 14490th percentile, its cohort145 months3 revival months
27Shantae and the Pirate's Curselaunched Apr 2015 at 43 average playersShantae and the Pirate's Curselaunched Apr 2015 at 43 average players1 monthat month 117.2%of launchHolds better than 82% of platformer games at month 13682th percentile, its cohort137 months1 revival month
28Shantae: Risky's Revenge - Director's Cutlaunched Jul 2014 at 38 average playersShantae: Risky's Revenge - Director's Cutlaunched Jul 2014 at 38 average players1 monthat month 119.7%of launchHolds better than 82% of platformer games at month 14582th percentile, its cohort146 monthsno revival
29Ascendantlaunched May 2014 at 31 average playersAscendantlaunched May 2014 at 31 average players1 monthat month 13.8%of launchQuieter than 56% of platformer games at month 8044th percentile, its cohort81 monthsno revival
30Castle of Illusionlaunched Sep 2013 at 29 average playersCastle of Illusionlaunched Sep 2013 at 29 average players1 monthat month 169.4%of launchHolds better than 96% of platformer games at month 15596th percentile, its cohort156 monthsno revival
Showing 2630 of 30 · 25 per page

Half-life is the first month under 50% of the launch level, counting from the month the launch level was set; a game that has not fallen under half in a year or more is not ranked here rather than given a half-life it has not reached. Standing is the share of cohort games at the same age the game holds better than, from the job's own ranking. Recomputed weekly. How this is computed. Data by SteamPeaks.com.