How long do games like this hold their players, and where is this one on that curve? · 30 platformer games on a curve
Platformer games, every price and launch size · pick a price and a size to narrow it; a cohort needs 20 games for its own curve
A game’s launch level is the best of its first three monthly averages; every later month is a share of it, so the curve reads as a share of launch, not as players. The band is the 25th to 75th percentile of the cohort’s games at each month, drawn wherever 20 games have reached that month (30 at launch, 30 at month 12, 30 at month 36). Month 0 is the launch month, which usually holds the launch spike, so most games are under half by month 1 or 2. Monthly averages come from the imported archive back to 2012 and SteamPeaks’ own daily rollups after it. Recomputed weekly, last on 12 Sep 2026. How this is computed. Data by SteamPeaks.com.
| # | Game | Half-life | Share now | Standing | Tracked | |
|---|---|---|---|---|---|---|
| 26 | Guacamelee! Super Turbo Championship EditionGuacamelee! Super Turbo Championship Edition | 1 monthat month 1 | 32.0%of launch | Holds better than 90% of platformer games at month 14490th percentile, its cohort | 145 months3 revival months | |
| 27 | Shantae and the Pirate's CurseShantae and the Pirate's Curse | 1 monthat month 1 | 17.2%of launch | Holds better than 82% of platformer games at month 13682th percentile, its cohort | 137 months1 revival month | |
| 28 | Shantae: Risky's Revenge - Director's CutShantae: Risky's Revenge - Director's Cut | 1 monthat month 1 | 19.7%of launch | Holds better than 82% of platformer games at month 14582th percentile, its cohort | 146 monthsno revival | |
| 29 | AscendantAscendant | 1 monthat month 1 | 3.8%of launch | Quieter than 56% of platformer games at month 8044th percentile, its cohort | 81 monthsno revival | |
| 30 | Castle of IllusionCastle of Illusion | 1 monthat month 1 | 69.4%of launch | Holds better than 96% of platformer games at month 15596th percentile, its cohort | 156 monthsno revival |
Half-life is the first month under 50% of the launch level, counting from the month the launch level was set; a game that has not fallen under half in a year or more is not ranked here rather than given a half-life it has not reached. Standing is the share of cohort games at the same age the game holds better than, from the job's own ranking. Recomputed weekly. How this is computed. Data by SteamPeaks.com.