What developers changed, in their own words, newest first · page 2
| Game | Patch notes | Build | Published |
|---|---|---|---|
| Demo 1.2 Update- First Tower Tweaks, Art Improvements, Polish Changelog: -Added Butler enemy to first tower -Book Enemy will now only attack when line of sight is established -Added lore text to secret scrolls -Adjusted book direction while attacking to be more punchable -Various minor level design changes -Increased camera y update speed so player remains onscreen while falling -Slightly reduced gravity when punching after an uppercut to increase hangtim… | 25157957 | ||
| Fix overlay for multi-GPU computers VR overlays now render correctly for computers with multiple GPUs. | 25090567 | ||
| Tetrogue 1.3.3 — Patch Notes New Features · Each multiplayer player can now set their own personal difficulty the first time they play as Attacker, applied whenever they're later the Defender, so two players of different skill levels can each get the challenge that's right for them instead of sharing one difficulty for the whole run. · The Attacker can now spend their upgrade budget directly on the Stage 1, 2, or 3 boss it… | 25157550 | ||
| [1.0 Beta] Beta Branch Update Dear Managers, A new update is now available on the 1.0 Beta branch . Thank you for all your feedback! It has already helped us fix several issues and improve the 1.0 experience. Here are the main changes included in this update. Several additional minor fixes and adjustments are also included. New Content · Added 3 new breakfasts: Pain aux Raisins, Apple Turnover and Chocolate Cornet . · Added… | — | ||
| Patch Notes for version 1.00.20 positive cell effects to match highest attack/def buff in one go instead of one by one · audio/graphics settings apply on start screen automatically instead of having to open settings menu - full screen check box still doesn't work but i didn't want to hold up update · fix bug for +1 money when selling unbought shop unit with item equipped when +1 for discard bonus is on · shared pouch now only… | 25157153 | ||
| Use your own LM Studio models Live Translate can now use models from your local LM Studio (or Bionic) library. Turn it on in Settings → LM Studio and your downloaded models appear in the list. - The port is detected automatically — nothing to type in - Models that can read images are marked in the list - Switching model unloads the old one and loads the new one for you - Talks to 127.0.0.1 only — nothing leaves your compute… | 25157332 | ||
| Custom Workshop Mods Fix Fixed custom Workshop mod updates so updating an existing mod no longer forces it back to Private visibility. · Fixed stale custom Workshop mod state where an installed mod could remain marked as Steam Workshop even after Steam stopped reporting the subscription. · Added a Steam state check before treating a custom Workshop mod as missing. · Improved custom Workshop mod syncing so temporary sub… | 25157270 | ||
| Hotfix V0.1.6.1 Fixed an isue where removing items out of inserters not from the ui would cause them to stop working · Fixed and issue with inserter ui overlaping the filter · Fixed an issue where inserter were not able to fully compress belts of items | 25157109 | ||
| 1.0.6 - Your level moves again, and the game finally tells you what to do 1.0.6 - Your level moves again, and the game finally tells you what to do This one is almost entirely from your reports. Thank you - several of these were things we could not see from the inside. PLAYER LEVEL COULD GET PERMANENTLY STUCK If your level sat at 0 with the bar frozen part-way, you were not imagining it and you had not missed a step. Player XP came only from clicking. The moment you… | 25157106 | ||
| Update Notes for September 6, 2026 Controller Support Added Larina can now be played using a controller alongside the existing keyboard and mouse controls. Not the cleanest implementation as the d-pad/left stick just control a cursor, but it is serviceable. Controller Controls: • Left Stick or D-Pad — Move the cursor • Bottom Face Button — Left Click / Select • Right Face Button — Right Click • Left Face Button — Open or close I… | 25156908 | ||
| Game Pulse 1.1.2 update Game Pulse 1.1.2 is out. This one is about correctness and speed. The highlights: - A sacrifice fly that also turns a double play now credits both, and the all-safe fielder's choice can finally be entered - Every roll that reads the batter card is now on the table, including the fatigue re-roll and the rare-play REDIRECT - The Get a Jump chart works with manual steals; a JUMP-1 runner gets his… | 25156756 | ||
| 1.5.0 RelNote PlayTest Added challenges to give you run variety once you’re crushing the runs, chapter restarts to help you get there more regularly, slammer slams and a bunch of shop improvements. Features · Challenges. A new mode of four tiers of twists on the story campaign, unlocked from the main menu. Rush, Marathon, an Octahedron-on-every-level run, Spiral Season (every chapter is a finale), an… | 25148491 | ||
| Octbuster Playtest Ends 9/7major Access to the playtest will be revoked Monday, September 7th. I cannot thank all the testers who joined the discord enough. It is because of you all that I can announce: The Octbuster demo release date has been moved up to September 8th at 1pm EST! I am able to get it out over a week ahead of schedule thanks to the wonderful discord community and their help. I cannot wait for the world to see i… | 25157841 | ||
| Interface size options — 100% / 115% / 130% Interface size. A new button in the top bar cycles the HUD between 100%, 115% and 130%, and remembers the choice. Everything scales with it — stat readouts, tower prices, upgrade nodes, the wave list, the hover cards. This one comes straight from a review: the print size was called out as hard going for anyone without 20/20 vision. That is a fair complaint, and squinting is a poor thing to ask… | 25156936 | ||
| Auto case opening for premium users Added auto case opening for premium users | 25156950 | ||
| Multiplayer fixed, legacy of terms, institution tree, shocks you can see coming Multiplayer The main fix of this update. In the previous build a network match started with the interface hidden : full-screen map, your own country labelled — and no top bar, no dock, no rate lever, so there was physically no way to submit a turn. The turn button existed, with zero width. · The cause: the mechanism that restores the in-game layout was written, wired up, and never called. The s… | 25156856 | ||
| Hotfix v1.0.6 - Gold Ore/Bar Rebalancing & More Greetings fellow rulers! It's been a few days since release and we are super stoked to see how many people enjoy the game! It's something we really didn't expect and we are extremely grateful for everyone of you playing the game. Cheers to you! In regards to that, the game was exposed to a much bigger audience which finally gave us a good base for gathering more valuable feedback. This time, th… | 25156796 | ||
| Small Update 9/6/2026 Small Updates · Added a nice godot splash screen before the game(the Salty Scallop Games one is coming soon) · Fixed a bug for rebinding the pause button that would make the game unable to be paused · Fixed some collision issues with Ducki upon dropping him. · Tidied up the shop interact button for entering the shop | 25156561 | ||
| New patch v0.13.13 is live! New patch v0.13.13 is live! 🤝Thank you so much for your feedback and support! 🛻 FIXES & IMPROVEMENTS 🛻 ✅ Improved Warden engine bay's colliders ✅ Improved objectives wording ✅ Fixed candle light effect when driving ✅ Small optimizations | 25156742 | ||
| Interface overhaul — clearer trees, tower stats, new HUD Upgrade trees, re-laid out. Bigger, more legible nodes. Prices now show on the node itself instead of only on hover, and glyph colours group upgrades by effect family — damage, reach, tempo, control, sustain. The base tree keeps its branch headers pinned while you scroll and marks every fifth row, so 90 nodes are finally navigable. Tower stats on hover. Hovering a build button now shows damage,… | 25156627 | ||
| Bugfix #3 - major Gameplay: - Towards the Gulch: Nerfed throwable item "The Parlour". AOE slightly decreased. Optics: - Towards the Gulch: · Fixed visual of "Pickle Barrel" · When loosing screen occurs while bridge building menu is open, loosing screen is overlayed -> force closure of all open building or shopping menus upon loosing. · Added "X" to the upper right corner of the bridge building screen to add yet… | 25156586 | ||
| Echoes of Volucris — Major Updatemajor ECHOES OF VOLUCRIS — MAJOR UPDATE This is not mankind’s story anymore. Bug Alliance is changing. This Major Update is more than a collection of new content. It restructures how you experience the world, how the story unfolds, and how far you can push a run before the chaos takes over. Story Mode is now its own experience. Chaos Surge has been rebuilt around escalating chaos. The Lore Book has e… | 25156333 | ||
| [Taste of the Wind] Bug Fixes 2026-9-6 \ Bug Fixes 2026-9-6 · Fixed a bug in the smelly ditch event where you couldn't proceed if you already had the Stinky Tofu recipe. The reward in that case is now a star upgrade instead. · The West Hill Park storyline now differs depending on whether Luzhi has left or has since come back. · Once you win the arm wrestling match and get the recipe, the arm wrestling event will no longer trigger ag… | 25156494 | ||
| Space Cargo game polish Space Cargo game now has sound effects, additional visuals when approaching laser shields | 25156517 | ||
| Dev Build 229, Sep 6th • World, NPC & Audio Improvements - Improved terrain blending to reduce visible tile grids and straight texture transitions. - Softened the edges of vine patches and burn scars. - Improved sun and contact shadows across characters, animals, trees, buildings, and ground objects. - Updated main-menu lighting and shadows to better match the game world. - Adjusted tree textures for a more consisten… | 25156491 | ||
| Post-Maxine Patch - Fixed an issue where Maxine would sometimes disappear when talking - Fixed an issue where the dialogue would stop advancing during some trial segments | 25156498 | ||
| Post-Maxine Patch - Fixed an issue where Maxine would sometimes disappear when talking - Fixed an issue where the dialogue would stop advancing during some trial segments | 25156480 | ||
| Post-Maxine Patch - Fixed an issue where Maxine would sometimes disappear when talking - Fixed an issue where the dialogue would stop advancing during some trial segments | 25156460 | ||
| v.1.0.5 Added Timing Indicators | 25156456 | ||
| v0.8.31 HOTFIX Fixed WhatchaGot pack listings so packs selected for a show no longer incorrectly jump back into Inactive inventory. · Fixed Buy Now pack sales so viewers can no longer purchase beyond the quantity actually selected for the show. · Improved simulated buyer behavior so customers can purchase much more varied pack quantities based on available stock, including large orders and rare full buyouts.… | 25156413 | ||
| Sprite overhaul More sprites! More customization! More hats! | 25156446 | ||
| Labor Day Demo Update I decided to put this out before the final release. Lotta stability issues and fixes in this one. As well as showing off Yuuto's new Voice, provided by Yoshinori Sano! Stability fixes include: Soft-lock Camera System Change where the camera is more likely to orient on a hit AUTO unit. You can still disengage by tilting the camera another direction. New behavior for AUTOs to back away from or re… | — | ||
| Build 20260906 - Testing Summer changes Various updates and bug fixes. | 25156391 | ||
| Clockwillows™ Voy Quest – Update Optimised the ambient light system for better performance, increased player's firefly light radius in a forest level and made improvements to the style of the moving icons in the main menu options. | 25156257 | ||
| Myrkwood: Offshoot (v11) Hello everyone, here's a minor update, not much really to say about it, hopefully you have fun. · The Bombrat King has been reworked and his attacks have been made more fair & sensical, he has only two attacks, at any range he'll fire Bombrat Mortars , mobs that fly up into the air and crash down onto the ground with an explosion. Additionally, he'll charge up a lunge when nearby and hit you ha… | 25156209 | ||
| ramp resizing ramp is sized | 25156201 | ||
| Update v0.2.11: Persistent Chat Window, Armor Drop Parity, Loot Persistence Greetings Vampires, Update v0.2.11 delivers persistent Global Chat with a draggable floating window, full T2–T6 drop parity for Shadow Archery and Blood Sorcery armor sets, authoritative server combat loot persistence, a comprehensive Notification Settings tab with 22 toggles, and multi-stack crafting fixes. T2–T6 Armor Drop Parity & Authoritative Loot Persistence • Full Tri-Archetype Armor Dro… | 25156185 | ||
| Roguelike Inspired Game Mode: Strategemmajor This major update comes with a New game mode, many bug fixes, and a focus on reducing game friction. - It has become obvious that many things are causing friction within the game. This is not difficulty friction, although there is a learning curve. This is friction to physically playing the game: Dying and being sent to the main menu, saving and having to reload, loading screens from traveling,… | 25155842 | ||
| Update 1.1.1 Hey everyone! Update 1.1.1 is now live! This update brings Interest balancing, fresh Endless leaderboards, performance improvements, and fixes for saves, gear, UI, and achievements. Thank you for all your reports and feedback! Balance & Endless Mode · Interest is now capped at 200 pickles per completed wave in all modes to curb runaway income in longer runs. Interest percentage upgrades still a… | 25155981 | ||
| Pls work pls work work work | 25155900 | ||
| Shadowforge 21.3 A new Shadowforge patch is here! Recently added: * Improved Image shader tools and previews * Fixed Apply behavior on shader windows * Better draggable window handling * Camera no longer moves while dragging UI windows and palettes * Improved palette and Recent Colors behavior * General UI and stability fixes Thanks for sticking with Shadowforge while I keep polishing it! | 25155893 | ||
| Shader performacen update Updated almost all shaders for better performance. | 25155834 | ||
| New Pet Improvements * New Pet Improvements: * Pets can now pick up Gold and Globes, as well as special items into their own bags depending on their type * Removed the healing mechanic * Reduced size of pets to be more proportional to player height * Added Black Moon Dust, which removes the Moon effect from an item * Added a Split option for stackable items * The Near UI now also shows nearby enemies | 25136972 | ||
| Update 8 - Bugfixes Added a toggle for the wind sound effect when turning. It can now be found in the Audio settings. Hub Location: · Added the ability to scroll through the item list in the stash. · After purchasing the apartment, the door is no longer highlighted and the purchase hint no longer appears. · Removed/adjusted collision on trash bins, chairs, trash bags, small boxes, and several other objects that co… | 25155677 | ||
| v1.0.4 Patch Notes Fixed · Settings: Fix "Automatic Fishing" setting being incorrectly hidden in the Game tab | 25155694 | ||
| Hotfix -Volumetric fog distance fixed -Neighbor seeing player behind his back fixed | 25155713 | ||
| UPDATE - V0.8.1 Fixes V0.8.1: · Updated mods for version V1.1 of the mod project. (Mods that are not updated will no longer work. We are in no way responsible for mods, as they are not part of the base game.) · Added a new sound for the truck horn (1% chance of getting it). · Added a new cake at level 252. · Added 7 new items at levels 253, 254, 255, 257, 258, 259, and 260. · Updated the description of the fis… | 25155441 | ||
| Controller Support and Key Rebinding Controller Support Controller support SHOULD be implemented without issue just from starting the game. I really only have a Switch Pro controller to test with, so feel free to report any bugs you find either here or in the official discord channel. IMPORTANT NOTE : Steam Input may mess with your controller input, so if things are strange, turn off Steam Input in your steam controller settings.… | 25155415 | ||
| 0.129.0 update for the playtest 🚀 Features · Improve PrestigeShop UI layout · Rework autobuy+autorun, just prestige now · Upgrade potzobatko to reduce pot change spam Balance · Change mob scaling · Add upper bound to interest gain (best run) · Stop disabling autobuy on mob overrun 🐛 Bug Fixes · Stonks description · Use prestigeService.prestige in tests instead of gameService.prestige | 25155591 | ||
| Ok really now it will work fine Pls work | 25155668 | ||
| Version 1.0.7 (Menu and Leaderboard) We made the following minor changes: · Better/Clearer visibility for map size options in the game menu for skirmish and multiplayer · Better/Clearer visibility for different global leaderboards | 25155406 | ||
| New version is now available! Hello everyone, The latest update improves the early-game guidance and overall progression flow, while adding support for more languages. We’ve also added a Reset Button, allowing players who want to experience the game again from the beginning to restart their progress and replay the game. | 25155559 | ||
| New Classes, Weapons, and Physics Updates Dear all, We've made some very large scimitars. We've also made some tweaks to the physics to make some characters more playable again after the weapon heft changes. We've also added new ROBOT CHARACTERS! Most gratefully, The Joust Development Team | 25155638 | ||
| Update or whatever Multiplayer fixes Save file retention fixes UI fixes Etc. | 25155636 | ||
| 1.6.13 Major Update — September 6, 2026major NEW - The enchantment system is here: enchantments fitted to your pickaxes, suits and pets raise your damage, critical hits, gold gain and heat resistance. - Enchantments come in four tiers: Common, Rare, Epic and Legendary; higher tiers mean both stronger effects and more properties on a single enchantment. - Every enchantment rolls its own values the moment it is crafted and never changes aga… | 25155639 | ||
| The First Major Updatemajor The First Major Update Hello, this is the developer. This is our biggest update since launch. The Awakening system has been fully reworked into three categories — Common, weapon-specific, and Armory-specific — while Ascension tiers bring stronger monsters and new mechanics. If you have Re:Blade installed, the update downloads automatically — please restart the game. ⚔️ Awakening System Overhaul… | 25155088 | ||
| 0.1.6 New content: Updated set cards: *Rhythm might increased 4 -> 5 *Impluse fury increased 2 -> 3. No longer stacks *Healing now heals more on level up 3 -> 5 *Corruption now gives more max HP on destroy 2 -> 4 *Vigor now gives +1 stamina on the 4th turn of combat instead of giving max hp when you gain fatigue *Iron fortress now gems a card and gives 1 armor when you play an augmented card *Renamed… | 25155193 | ||
| Patch 3.6.2 • Fixed some consumables that would not appear in the inventory. • Fixed the damage formulas of some skills. • Fixed a bug where Grita's scene could only happen under a specific condition. • Fixed a bug where the scoreboard would appear instead of the Game Over screen. • Made some balance adjustments. Thanks everyone for playing! | 25155491 | ||
| Small update: 1.0.120 Hey guys! A new small update, 1.0.120, is out! - Fixed Undo/Redo causing blocks to overlap with other blocks in multiplayer - Fixed a skin discontinuity where the tube connects to the jetpack - Fixed swapped mass values between Frame Half Curved 2 and Frame Half Curved 6 - Fixed inverted pitch output on the Gyro-Line when set to the 180° rotated mode - Fixed the weight of the Medium Gate - Fixe… | 25155521 | ||
| Update: The Regent's Castlemajor This new update introduces a key area: The Regent's Castle. This location serves to directly connect elements from the forest of Betueil with the story pages collected there, deepening the overall understanding of the narrative. These four pages contain essential stories and revelations about the world: · Book of Dolorimie · Book of Count Jaruc · Book of Tieulle · Book of Regent Belfortis The n… | 25155457 |