Aftergrowth Playtest · public · first seen
• World, NPC & Audio Improvements
- Improved terrain blending to reduce visible tile grids and straight texture transitions.
- Softened the edges of vine patches and burn scars.
- Improved sun and contact shadows across characters, animals, trees, buildings, and ground objects.
- Updated main-menu lighting and shadows to better match the game world.
- Adjusted tree textures for a more consistent appearance.
- Reworked enemy camp buildings into smaller, weathered wooden shacks with furnished interiors.
- Prevented vines from growing inside enemy camps.
- Moved non-player building entrances to south-facing walls.
- Made side walls thinner and improved wall shading.
- Added dedicated outfits for traders.
- Added temporary tents for NPCs sleeping outdoors.
- Improved downed character poses.
- Replaced metallic-sounding water footsteps, reduced river volume, and corrected several sound assignments.
- Updated quest and interaction text to identify characters and factions by name.
- Changed the default day length to 40 minutes.
- Prologue time no longer advances the main world’s daylight.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 5150541 | 3289119672171603360 | — |
| 5150542 | 1407677977223603287 | — |