Clicker Ore · public · first seen
NEW
- The enchantment system is here: enchantments fitted to your pickaxes, suits and pets raise your damage, critical hits, gold gain and heat resistance.
- Enchantments come in four tiers: Common, Rare, Epic and Legendary; higher tiers mean both stronger effects and more properties on a single enchantment.
- Every enchantment rolls its own values the moment it is crafted and never changes again, so no two enchantments of the same tier are alike.
- An inventory has been added: everything you collect is kept here.
- The Crafter page has been added: you craft enchantments from the dust and pieces that drop while breaking ore.
- The Trader and the Crafter now sit as two sub-tabs under the General tab.
- Dismantling has been added to the Trader: pick an enchantment you no longer want and turn it back into materials.
- Enchantment slot indicators are shown on pickaxe, suit and pet cards; the slots unlock as you go deeper.
- Daily missions have been added: complete the missions that refresh every day and collect currency and timed boost rewards.
- Floor jumping has been added: the floor selector now moves in 1x, 2x, 5x and 10x steps.
- An activity log has been added: everything important that happens shows up as a short notification in the corner and is collected in the log.
- You can click the notification to open the log.
- An in-game update notes panel has been added: when a new announcement goes live it opens once the next time you start the game.
- A shared reward panel has been added: prestige, boss, task, achievement, daily mission, daily reward, wheel, worker collection and purchase rewards are now all listed one by one in the same panel.
- Shortcut keys have been added: hold Shift to see the keys on the buttons, then press Shift together with that key to trigger the button.
- An indicator showing your prestige level has been added.
- A tooltip has been added to the temperature gauge: it shows the temperature at which the effect starts and how much damage you are losing.
- Four new readouts have been added to the effect status panel: critical chance, critical damage, gold multiplier and the share transferred from DPS to click damage.
- Five new achievements have been added: reaching a given floor, maxing every skill, collecting offline earnings, joining the Discord and collecting a gold crystal.
- 38 new rows have been added to the statistics page; almost everything you do in the game now has a visible counter.
- Ores have a new surface look with added shine, reflection and sparkle effects.
IMPROVEMENTS
- Changing the language no longer reloads the game; every text switches instantly without closing your open panel.
- All tooltips moved to a single system; tooltips left hanging on screen after a panel closes are gone.
- Panels now open hidden for one frame, so you no longer see text and lists jumping into place as they appear.
- The health bar moves smoothly every frame, while the health number refreshes less often so it stays readable.
- Damage per second is now applied continuously instead of in discrete hits; the health bar and the real health always match.
- General performance has been improved: the main panel was moved to its own layer, an unnecessary recalculation on the statistics page was removed and the sound system was made lighter.
- Percentage readouts no longer round small values away, and the percent sign now sits on the correct side in every language.
- Every multiplier and exponent readout in the game was converted to percentages, leaving a single way to read them.
- The DPS abbreviation is now written with each language's own abbreviation.
- The privacy text has been rewritten: it clearly states what data is collected, who it is shared with and how you can withdraw consent.
- Locked task and worker slots now show which floor the next unlock happens on.
- Panel titles were unified into a single shared design.
- Save file writing became more reliable on Windows; your save is no longer lost when a virus scan or a cloud sync gets in the way.
- A confirmation message is shown when a save is loaded and when progress is reset.
- The settings, load save and paste save panels can now be opened on the start screen as well.
- Unavailable buttons now appear greyed out, so it is clear at a glance why they do not work.
- When picking an enchantment, ones that cannot be fitted to that item are no longer listed at all.
- The tier colour of an item is shown in the inventory and in enchantment slots.
- The enchantment tooltip now notes in short what each property applies to.
- Timed boosts got their own icons; a wheel slice icon now comes straight from the reward itself.
- Premium and Infinity sources bought with real money are marked with a coloured label in the effect panel.
- Crafting and dismantling now ask for confirmation.
- The trade page locks in its values when it opens.
- The floor panel button no longer disappears with prestige once it has been unlocked.
BALANCE
- The prestige reward has been completely rewritten: it is now calculated in proportion to the floor you reached and works the same way at every floor.
- Prestige no longer grants gold; essence is the only reward.
- The prestige reward starts from floor 100; below that, prestige produces no reward.
- The prestige requirement only applies to your first prestige; after that you can prestige whenever you like.
- After a prestige you always start from floor 1.
- The prestige upgrade cost was simplified and the pacing was retuned.
- Titles are now prestige-scoped: they reset on prestige and are earned back as you climb.
- Uncollected worker income is cleared on prestige; the prestige confirmation screen lists this among the things that reset.
- Enchantments on pickaxes that lock on prestige are removed automatically and stay in your inventory.
- Your boss progress is no longer reset on prestige; the bosses you have beaten stay unlocked.
- Boss health values were rearranged and the prestige level multiplier was removed from boss rewards.
- The ore health and gold curves were rewritten, giving a wavier and more consistent difficulty across your progress.
- Critical chance is capped at 100%; prestige upgrades that would go past the cap can no longer be bought, so no essence is wasted.
- The pickaxe, suit and pet level bonus is granted at widening intervals and in fixed steps.
- Time skip durations are now 8, 16 and 24 hours.
- The gold crystal can only be collected in the main mine; if you click it while in the dungeon it stays on screen instead of disappearing.
- Collectibles you miss make the next one appear sooner.
- Ore broken below the deepest floor you have reached drops fewer enchantment materials.
- Enchantment material drop rates were aligned into a single table across all four tiers; dust and pieces now accumulate at the same pace.
- Material trades are 10 to 1 at every tier, and dismantling an enchantment returns half of its crafting dust.
- Floor thresholds now unlock when you pass the floor, not when you reach it.
FIXES
- Click and damage counts on the leaderboard not matching your statistics has been fixed; scores are now written from the real saved value.
- Pets continuing to swing at nothing after a boss died or a fight was lost has been fixed.
- The double shake when clicking an ore has been fixed.
- Suit and pet panels showing "Pickaxe" in their title has been fixed.
- The Time Reversal skill breaking after a prestige has been fixed.
- Floor changes not showing on screen after a time skip has been fixed.
- The daily reward badge in the store not appearing until the panel was opened has been fixed.
- The freeze when loading a save from the start screen has been fixed.
- Refunds sometimes being skipped before completing on a failed payment has been fixed.
- Rare ore names not showing in some languages has been fixed.
As promised, everyone who opens the game within one week of this update going live receives a one-time gift of 100 diamonds. All you have to do is launch the game during that week.
Happy mining!
| Depot | New manifest | Previous manifest |
|---|---|---|
| 3810543 | 4020795539907712287 | 3780141840881733447 |