Hotfix v1.0.6 - Gold Ore/Bar Rebalancing & More

Next Reign: Kingdom · published · build 25156796

Greetings fellow rulers!

It's been a few days since release and we are super stoked to see how many people enjoy the game! It's something we really didn't expect and we are extremely grateful for everyone of you playing the game. Cheers to you!

In regards to that, the game was exposed to a much bigger audience which finally gave us a good base for gathering more valuable feedback. This time, the patch targets some of the midgame balancing regarding Gold - something that ended up feeling a little bit like a show stopper.
Many of you perceived the introduction of Gold Ore/Bars as a very grindy phase and after we played this part of the game again we have to agree. After playing the game over and over again, it looks like we lost a bit the feeling for this particular section of the game. This patch makes a lot of changes to Upgrades and similar that require Gold Ore/Bars and adjust a few other areas that felt a bit unbalanced to us. Also, this patch includes a little fix.

  • Fixed an issue with the "Royal Mortar Enhancement Cap" not showing up properly
  • Increased Gold Ore dropped by all golems and increased Gold Ore rewards from earlier Combat Quests
  • Reduced the crafting cost for Gold Bars by 33%
  • Added Gold Ore as a reward for the "Rescue The Baker" and "Spider Pests" Quests
  • Decreased the first "Gold Bars Crafted +1" Upgrade's Gold Bar requirements by 50%
  • Decreased the second "Gold Bars Crafted +1" Upgrade's Gold Ore/Bar requirements by roughly 40%
  • Decreased the first "Gold Bars Additional Crafting Line" Upgrade's Gold Bar requirements by roughly 40%, other requirements by roughly 50%
  • Decreased "Advanced Tooling" Upgrade's Gold Bar/Tool requirements by 33%, Mushroom/Animal Claws requirements by 50%
  • Decreased all "Unlock Master <Worker Type>" Upgrades Gold Bar costs by 25% to 60%, Tool costs by roughly 40%
  • Decreased all Tier 3 Worker Upgrades for collecting resources Gold Bar/Tool requirements by roughly 50%
  • Decreased all Tier 3 Worker's creation Bread/Tool requirements by roughly 20%
  • Decreased Bread crafting time by roughly 10%
  • Decreaesd Tool crafting time by roughly 10%
  • Decreased Gold Bar crafting time by roughly 10%
  • Decreased "Build Castle" Prosperity requirements by roughly 50%
  • Decreased Spearman/Swordsman/Archer Lvl 3 Upgrades' Glory requirements by roughly 30%


We hope you are looking forward to the new balance. If you've got the time, feel free to let us know what you think!

As always, thanks a lot for all your support and patience with us first time devs. We will happily keep reading all the feedback we get and try to improve the game even more :)