BlastFX
Last seen
0Sampled 5 hours ago · not a live figure
—of peak
All-time peak
010 Sep 2026
Last seen
0Sampled 5 hours ago · not a live figure
All-time peak
010 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 2.0.2 Update BlastFX 2.0.2 Changes: · Added gradient preset load/save support, including some preset gradients · Added gradient preset dropdowns for emitter colour, trail colour, and Gradient Map · Added Alpha mode to Gradient Map for white/alpha-based particles · Added Reverse option to Gradient Map · Added per-emitter particle sorting: Oldest First / Newest First · Fixed issue with emitter circle shape in… | — | |
| Major update | BlastFX 2.0! Bet you didn't see that one coming! Yep, 8 (eight?!) years later, a brand new version of BlastFX appears, completely out of nowhere. Well, it's been a much needed update, as the old version has kinda been left to rot over the years, with lots of unfixed bugs and features that were either unfinished (*cough* GIF export) or never even included. This new version, build from the ground up, hopefull… | 23612797 | |
| Game update | BlastFX 1.2.3 Released Just a small update: · +/- keys can be used to zoom · Added two new examples, a bullet impact/spark and an explosion that uses subtractive blending · Fixed the node graph load button being hidden behind the graph zoom input box · Changed the general font so that the application can be used at smaller window sizes, not ideal, but still usable · Added a new effect node 'Fix Alpha Edges' - this wi… | — | |
| Game update | BlastFX 1.2.2 Released Another small update: · Moved from Godot Engine 3.0 to 3.1, this might fix some crash issues for some people (maybe) · Fixed some shader issues from switching over to 3.1 · Fixed an issue with loading GPL colour palette files, the values were being read in incorrectly · PAL palette saving was also broken in some cases, but this should be fixed now · Render settings are now saved with each proje… | — | |
| Game update | BlastFX 1.2.1 Just a small update today: · Fixed issue with curve min/max values resetting when an emitter was selected, which was probably rather annoying! · Fixed issue where the visibility of an emitter wasn't saved with the project · Made the emitter name text a bit easier to read in the viewport. Light text on light particles is difficult to see, so there's a bit of a drop shadow now · Added the ability… | — | |
| Game update | BlastFX 1.2 Released Hey everyone! It's been a while, but I've been chipping away and trying to fix and improve as much stuff as I can. Here's a list of bug fixes in this update: · Fixed a bug with the calculation of the max render size/max frame count which caused frames to disappear · Fixed bug with emitter delays running independently to the main frame update of the particles. This became an issue when rendering… | — | |
| Game update | Minor language bug fix & GIF Support temporarily disabled Someone found a bug where the language would switch to something other than English on some systems. This should be fixed now and should always default to English rather than a broken version of German or Italian etc.. :) GIF support has been temporarily disabled as I think it's currently more trouble to use than it's worth. The GIF library I was using is really slow and lacks a lot of features… | — | |
| Game update | Fixes & Examples Just a small update, but it adds a few new things and fixes a few bugs too. Here's the list of changes: Added some example projects. These can be found in your steam installation directory, under common/BlastFX/examples Added a reset option for curves, just right-click on a curve and you'll see it in the pop-up menu Added visibility toggle for emitters You can now set the maximum amount of fram… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.