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BlastFX
Events
BlastFX 1.2.2 Released
Game update
BlastFX 1.2.2 Released
BlastFX
· published
25 Jun 2019, 20:49 UTC
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Another small update:
Moved from Godot Engine 3.0 to 3.1, this might fix some crash issues for some people (maybe)
Fixed some shader issues from switching over to 3.1
Fixed an issue with loading GPL colour palette files, the values were being read in incorrectly
PAL palette saving was also broken in some cases, but this should be fixed now
Render settings are now saved with each project, yay!
There's probably some other stuff I forgot about... but it would be minor things anyway.
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BlastFX
Game update
5 Aug 2026
Minor update - 2.0.5 (.1 technically)
Forgot to include the project files in the builds, whoops! Also fixed the FFmpeg being detected automatically when it's already installed (it will now check system PATH on windows and linux, and will check PATH and the two common homebrew locations)
BlastFX
Game update
5 Aug 2026
2.0.5 Update
BlastFX 2.0.5 is now live! This update brings MacOS support, higher resolution exports (4096 x 4096), more video export formats (AVI, MP4 & WebP) and the video export side of things is now handled by FFmpeg, take a look at the docs to see how to set that up There's also a new colour mode for particles so that they can sample their starting colour from a random point on the gradient, or the star…
BlastFX
Game update
20 Jun 2026
2.0.3 Update
Added render layers, allowing emitters to be grouped into separate layer effect chains before being composited together · Added Master Effects for final post-processing after all render layers are combined · Added a Scene panel for managing Master Effects, render layers, and emitters in one place · Added drag-and-drop reordering for render layers and emitters in the Scene panel · Added drag-and…