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BlastFXEventsFixes & Examples
Game update

Fixes & Examples

BlastFX · published 5 Oct 2018, 18:31 UTC

All eventsPlayers around this dateRead on Steam

Just a small update, but it adds a few new things and fixes a few bugs too. Here's the list of changes:

Added some example projects. These can be found in your steam installation directory, under common/BlastFX/examples

Added a reset option for curves, just right-click on a curve and you'll see it in the pop-up menu

Added visibility toggle for emitters

You can now set the maximum amount of frames per row in the exported sprite sheet. Originally sprite sheets would try and fit everything on one row until the texture hit a width of 16384, and then it would add a new row.

The current frame of animation can now be saved as an individual image.
Just select "Current Frame" in the preview window after you've rendered an animation. The frame saved will be whatever is currently displayed, you can change this by stopping the animation and using the scrubbing control to flick through the frames.

Resizing the window will now scale the GUI, not perfect but at least makes it somewhat usable on some lower resolutions

Fixed bug where duration property wasn't working correctly

Fixed bug with the spread angle cone flickering at some zoom levels

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BlastFXGame update5 Aug 2026Minor update - 2.0.5 (.1 technically)Forgot to include the project files in the builds, whoops! Also fixed the FFmpeg being detected automatically when it's already installed (it will now check system PATH on windows and linux, and will check PATH and the two common homebrew locations)BlastFXGame update5 Aug 20262.0.5 UpdateBlastFX 2.0.5 is now live! This update brings MacOS support, higher resolution exports (4096 x 4096), more video export formats (AVI, MP4 & WebP) and the video export side of things is now handled by FFmpeg, take a look at the docs to see how to set that up There's also a new colour mode for particles so that they can sample their starting colour from a random point on the gradient, or the star…BlastFXGame update20 Jun 20262.0.3 UpdateAdded render layers, allowing emitters to be grouped into separate layer effect chains before being composited together · Added Master Effects for final post-processing after all render layers are combined · Added a Scene panel for managing Master Effects, render layers, and emitters in one place · Added drag-and-drop reordering for render layers and emitters in the Scene panel · Added drag-and…