BlastFX
Last seen
0Sampled 5 hours ago · not a live figure
—of peak
All-time peak
06 Sep 2026
Last seen
0Sampled 5 hours ago · not a live figure
All-time peak
06 Sep 2026
| Published | Title | Build |
|---|---|---|
| Minor update - 2.0.5 (.1 technically) Forgot to include the project files in the builds, whoops! Also fixed the FFmpeg being detected automatically when it's already installed (it will now check system PATH on windows and linux, and will check PATH and the two common homebrew locations) | 24574035 | |
| 2.0.5 Update BlastFX 2.0.5 is now live! This update brings MacOS support, higher resolution exports (4096 x 4096), more video export formats (AVI, MP4 & WebP) and the video export side of things is now handled by FFmpeg, take a look at the docs to see how to set that up There's also a new colour mode for particles so that they can sample their starting colour from a random point on the gradient, or the star… | 24574035 | |
| 2.0.3 Update Added render layers, allowing emitters to be grouped into separate layer effect chains before being composited together · Added Master Effects for final post-processing after all render layers are combined · Added a Scene panel for managing Master Effects, render layers, and emitters in one place · Added drag-and-drop reordering for render layers and emitters in the Scene panel · Added drag-and… | 23838781 | |
| 2.0.2 Update BlastFX 2.0.2 Changes: · Added gradient preset load/save support, including some preset gradients · Added gradient preset dropdowns for emitter colour, trail colour, and Gradient Map · Added Alpha mode to Gradient Map for white/alpha-based particles · Added Reverse option to Gradient Map · Added per-emitter particle sorting: Oldest First / Newest First · Fixed issue with emitter circle shape in… | — | |
| BlastFX 2.0!major Bet you didn't see that one coming! Yep, 8 (eight?!) years later, a brand new version of BlastFX appears, completely out of nowhere. Well, it's been a much needed update, as the old version has kinda been left to rot over the years, with lots of unfixed bugs and features that were either unfinished (*cough* GIF export) or never even included. This new version, build from the ground up, hopefull… | 23612797 | |
| BlastFX 1.2.3 Released Just a small update: · +/- keys can be used to zoom · Added two new examples, a bullet impact/spark and an explosion that uses subtractive blending · Fixed the node graph load button being hidden behind the graph zoom input box · Changed the general font so that the application can be used at smaller window sizes, not ideal, but still usable · Added a new effect node 'Fix Alpha Edges' - this wi… | — | |
| BlastFX 1.2.2 Released Another small update: · Moved from Godot Engine 3.0 to 3.1, this might fix some crash issues for some people (maybe) · Fixed some shader issues from switching over to 3.1 · Fixed an issue with loading GPL colour palette files, the values were being read in incorrectly · PAL palette saving was also broken in some cases, but this should be fixed now · Render settings are now saved with each proje… | — | |
| BlastFX 1.2.1 Just a small update today: · Fixed issue with curve min/max values resetting when an emitter was selected, which was probably rather annoying! · Fixed issue where the visibility of an emitter wasn't saved with the project · Made the emitter name text a bit easier to read in the viewport. Light text on light particles is difficult to see, so there's a bit of a drop shadow now · Added the ability… | — | |
| BlastFX 1.2 Released Hey everyone! It's been a while, but I've been chipping away and trying to fix and improve as much stuff as I can. Here's a list of bug fixes in this update: · Fixed a bug with the calculation of the max render size/max frame count which caused frames to disappear · Fixed bug with emitter delays running independently to the main frame update of the particles. This became an issue when rendering… | — | |
| Minor language bug fix & GIF Support temporarily disabled Someone found a bug where the language would switch to something other than English on some systems. This should be fixed now and should always default to English rather than a broken version of German or Italian etc.. :) GIF support has been temporarily disabled as I think it's currently more trouble to use than it's worth. The GIF library I was using is really slow and lacks a lot of features… | — | |
| Fixes & Examples Just a small update, but it adds a few new things and fixes a few bugs too. Here's the list of changes: Added some example projects. These can be found in your steam installation directory, under common/BlastFX/examples Added a reset option for curves, just right-click on a curve and you'll see it in the pop-up menu Added visibility toggle for emitters You can now set the maximum amount of fram… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 5 Aug 2026 | Wed | 14:14 | Minor update - 2.0.5 (.1 technically) | 24574035 | public | 3 | — |
| 5 Aug 2026 | Wed | 14:14 | 2.0.5 Update | 24574035 | public | 3 | — |
| 15 Jan 2021 | Fri | 19:51 | No patch notes · unannounced build | 6089607 | legacy | 3 | — |