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BlastFXEventsBlastFX 1.2.1
Game update

BlastFX 1.2.1

BlastFX · published 6 Nov 2018, 21:19 UTC

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Just a small update today:

  • Fixed issue with curve min/max values resetting when an emitter was selected, which was probably rather annoying!
  • Fixed issue where the visibility of an emitter wasn't saved with the project
  • Made the emitter name text a bit easier to read in the viewport. Light text on light particles is difficult to see, so there's a bit of a drop shadow now
  • Added the ability to lock emitters! Now you don't have to worry about clicking and accidentally moving an emitter that you've put in... just... the right... place. Locked emitters will have a little padlock icon shown next to their name in the emitter list, and also in the viewport
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BlastFXGame update5 Aug 2026Minor update - 2.0.5 (.1 technically)Forgot to include the project files in the builds, whoops! Also fixed the FFmpeg being detected automatically when it's already installed (it will now check system PATH on windows and linux, and will check PATH and the two common homebrew locations)BlastFXGame update5 Aug 20262.0.5 UpdateBlastFX 2.0.5 is now live! This update brings MacOS support, higher resolution exports (4096 x 4096), more video export formats (AVI, MP4 & WebP) and the video export side of things is now handled by FFmpeg, take a look at the docs to see how to set that up There's also a new colour mode for particles so that they can sample their starting colour from a random point on the gradient, or the star…BlastFXGame update20 Jun 20262.0.3 UpdateAdded render layers, allowing emitters to be grouped into separate layer effect chains before being composited together · Added Master Effects for final post-processing after all render layers are combined · Added a Scene panel for managing Master Effects, render layers, and emitters in one place · Added drag-and-drop reordering for render layers and emitters in the Scene panel · Added drag-and…