Status
SteamPeaks
Charts
Sales
Upcoming
Patches
Events
Calculator
Database
New on Steam
Every app, DLC and depot the minute Steam creates it
Apps
Every app on Steam, newest change first
Packages
Subs and bundles, and what each contains
Depots
Depots, manifests and install sizes
Tags
Steam's user tags and the games under them
Developers & publishers
Companies and their catalogues
Technologies
Engines, SDKs and anti-cheat found in the files
Change history
Every PICS changelist as it lands
Tools
Signals
Nineteen readings of the whole catalogue
Compare
Any games side by side
Records
All-time peaks and the days they were set
Reports
Weekly and monthly write-ups
Alerts & newsroom
Watch a game, get told when it moves
Steam status
Is Steam up, right now
Web API explorer
Try the endpoints in the browser
More
Events
Steam's own events and the sales calendar
Calculator
What a Steam account is worth, and its pile of shame
/
Sign in
/
BlastFX
Events
BlastFX 1.2.3 Released
Game update
BlastFX 1.2.3 Released
BlastFX
· published
3 Aug 2020, 17:10 UTC
All events
Players around this date
Read on Steam
Just a small update:
+/- keys can be used to zoom
Added two new examples, a bullet impact/spark and an explosion that uses subtractive blending
Fixed the node graph load button being hidden behind the graph zoom input box
Changed the general font so that the application can be used at smaller window sizes, not ideal, but still usable
Added a new effect node 'Fix Alpha Edges' - this will correct the dark edges that can be seen on soft-edged particles
More from BlastFX
Other announcements
All events
BlastFX
Game update
5 Aug 2026
Minor update - 2.0.5 (.1 technically)
Forgot to include the project files in the builds, whoops! Also fixed the FFmpeg being detected automatically when it's already installed (it will now check system PATH on windows and linux, and will check PATH and the two common homebrew locations)
BlastFX
Game update
5 Aug 2026
2.0.5 Update
BlastFX 2.0.5 is now live! This update brings MacOS support, higher resolution exports (4096 x 4096), more video export formats (AVI, MP4 & WebP) and the video export side of things is now handled by FFmpeg, take a look at the docs to see how to set that up There's also a new colour mode for particles so that they can sample their starting colour from a random point on the gradient, or the star…
BlastFX
Game update
20 Jun 2026
2.0.3 Update
Added render layers, allowing emitters to be grouped into separate layer effect chains before being composited together · Added Master Effects for final post-processing after all render layers are combined · Added a Scene panel for managing Master Effects, render layers, and emitters in one place · Added drag-and-drop reordering for render layers and emitters in the Scene panel · Added drag-and…