Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
BlastFXEventsBlastFX 1.2 Released
Game update

BlastFX 1.2 Released

BlastFX · published 27 Oct 2018, 14:17 UTC

All eventsPlayers around this dateRead on Steam

Hey everyone!

It's been a while, but I've been chipping away and trying to fix and improve as much stuff as I can.

Here's a list of bug fixes in this update:

  • Fixed a bug with the calculation of the max render size/max frame count which caused frames to disappear
  • Fixed bug with emitter delays running independently to the main frame update of the particles. This became an issue when rendering as it would go out of sync and behave incorrectly.
  • Fixed posterize effect node not saving its value
  • Fixed pixellate effect node not applying values correctly when ratio lock was enabled
  • Fixed palette map effect node not applying the saved dither/alpha values when it initially loads
  • Fixed issue where the save render button was partially obstructed when the preview animation was a certain frame sizeHere's new stuff or things that have changed:
  • Added particle pivot/center point property. Now particles can rotate around a user-defined center point, yay!
  • Added Particle colour hue variation curve + randomness, this will increase/decrease the current colour's hue value over the course of the particles lifetime. Useful for adding some randomness to a particles colour.
  • Increased zoom min/max so it easier to fit large particle effects into the frame
  • Added node saving/loading. You can now save and load the node effect configurations you make so they can easily be brought into other projects.
  • Increased FPS render limit to 200. Some people have very fast monitors apparently, I don't, but this is for them.
  • Added ability to save & load gradients. Gradients saved in the <installation dir>/gradients folder will appear in the popup preset list
  • Added drop down list to Palette map node to easily select preset palettes
  • Improved the texture selection dialog by allowing folders to be navigated. Not perfect but getting there. It may still be slow when browsing a folder with large images or many files, I'm still trying to improve this.

That's all for this update, enjoy!

More from BlastFX

Other announcements

All events
BlastFXGame update5 Aug 2026Minor update - 2.0.5 (.1 technically)Forgot to include the project files in the builds, whoops! Also fixed the FFmpeg being detected automatically when it's already installed (it will now check system PATH on windows and linux, and will check PATH and the two common homebrew locations)BlastFXGame update5 Aug 20262.0.5 UpdateBlastFX 2.0.5 is now live! This update brings MacOS support, higher resolution exports (4096 x 4096), more video export formats (AVI, MP4 & WebP) and the video export side of things is now handled by FFmpeg, take a look at the docs to see how to set that up There's also a new colour mode for particles so that they can sample their starting colour from a random point on the gradient, or the star…BlastFXGame update20 Jun 20262.0.3 UpdateAdded render layers, allowing emitters to be grouped into separate layer effect chains before being composited together · Added Master Effects for final post-processing after all render layers are combined · Added a Scene panel for managing Master Effects, render layers, and emitters in one place · Added drag-and-drop reordering for render layers and emitters in the Scene panel · Added drag-and…