Dissolution
Last seen
0Sampled 40 minutes ago · not a live figure
—of peak
All-time peak
08 Oct 2026
Last seen
0Sampled 40 minutes ago · not a live figure
All-time peak
08 Oct 2026
| Published | Title | Build |
|---|---|---|
| Build 0.2.8.5 Is Live Build 0.2.8.5 is now live, this version includes a bunch of hotfixes and improvements to the game. The main points are: -Capital Ship Defense mode should now pay out correctly -There is now a $200 DIS reward for destroying enemy AI drones in space. -The glitch with not receiving payouts for completing multiple mining runs in one session should be fixed. -Improved the AI for enemy and allied spa… | — | |
| Dissolution Overhaulmajor Dissolution Overhaul is Live! Our overhaul relaunch is now live! CTO Adam Macdonald is here to give more details as to what players can expect to find inside the Dissolution universe! To sum things up: Dissolution has been completely overhauled. Instead of being a multiplayer FPS, we’re focusing on a solo experience. However, there is a new overarching metagame, and it allows players to interac… | — | |
| Version 0.1.5.1 Is Livemajor We've been busy here working away on the latest update for Dissolution. Our biggest new feature addition is Singleplayer. Only the Prologue chapter is currently released, and we'll develop more if there is demand for it! The singleplayer mode should help players get into the game and learn the basic mechanics, as well as shed some light on the backstory of Dissolution. We also have the usual sl… | — | |
| We're Public Again! Build 0.1.2.1 Released We're back, baby! Due to the early state of the game and the community reaction, we moved Dissolution to a closed alpha at the start of this year. Now we're comfortable that the project has matured to the point where there is enough content for the community to enjoy, we're moving back to a public alpha. The game is still early in development, and the end goal of an awesome MMO is still far awa… | — | |
| Build 0.0.9.4 Released! -New feature: you can now cancel reloading by melee attacking, throwing a grenade, or switching weapon. -Removed the bug/unintended feature that allowed you to fly around zero gravity in the inside portions of the ship. -Fixed an issue where you'd get a new inventory when you were revived, and your armor would be reset. -Reduce the recoil significantly, and made it a lot less cancerous. -Added… | — | |
| Build 0.0.9.2 Released! We’ve just released build 0.0.9.2 which adds several customization features as well as minor bug fixes and more prototype mechanics. Special thanks to our very dedicated testers for helping us find new game breaking bugs, and for everyone following and supporting our development: we couldn’t have done it without you. If you haven't done so already, please join our discord community: For anyone… | — | |
| Build 0.0.9.0 Is Uploaded! Hello everyone. Apologies for the delays on getting this one live for you. I've been trying to wrangle the annoying "kick on round restart" bug, but have yet to get the best of it. That being said, I fixed a slew of other issues, so test it out and let me know what you think. Check out the full change log below: -The cap zone for barracks was way too small, fixed now. -Added a developer only fe… | — | |
| Build 0.0.8.9 Is Uploaded Hello everyone, I have a new patch live now. We had some trouble getting the servers setup for this one, so apologies for the longer than normal down time. Check out the change log below: -Attempted to allow players to create more than one server per region. -Added a new feature where you can now melee attack enemies (default binding is E, but you can customize this). More damage is dealt the f… | — | |
| Build 0.0.8.5 Is Live! Hello everyone, I hope ya'll have had a good week! Build 0.0.8.5 is now uploaded and ready to roll! This one has quite a lot of tweaks, fixes, and updates to make the game feel like a more solid experience. Also, there is now a defib item issued to every player in team based modes that allows you to revive a dead team-mate. Use them! Check out the change log below: -Attempted to hide the "Textu… | — | |
| Build 0.0.8.4 Is Uploaded! Hello everyone, a new build is live! This build has many tweaks and changes to increase the polish of the Assault game mode, check them out below: -Killing your teammates with doors will now punish you with a TK penalty. -The Assault level has been overhauled and has a much darker theme, following the backstory of the ship being attacked by AI, and your IPDF squad being the backup. -AI couldn't… | — | |
| Hotfix 0.0.8.1 Is Uploaded! Hello all, I've uploaded a hotfix to address several glaring issues. The change log is below! -Attempted a fix for the crash that happens in assault mode quite frequently. -Made it so you can't hear the drone alert SFX no matter where you are in the level, it's not spatialized. -Made the engines much louder on the Kamikaze drone. -Made some changes to the drone spawn rate, it should now be easi… | — | |
| Build 0.0.8.0 Is Live! Hello everyone, I know it's been a while since the last update, but we've been busy at work hunting down a few of the biggest bugs and also most importantly, adding a new PvE gameplay mode in where players battle against AI drones. This mode is still a work in progress and can be activated by clicking the Mode select button in the middle of the lobby screen before you create a lobby. A better s… | — | |
| Build 0.0.7.2 Is Live! Hello everyone, got a new build for ya'll! Lots of big bugs have been patched this round, so hopefully everyone has a smoother experience. -Redid the animation for firing rifles, it has much less vertical kick now and should hopefully be useful to aim down sights. -Increased the weapon switch speed by 50%. -Fixed a bug that allowed you to change teams regardless of the current amount of players… | — | |
| Build 0.0.7.1 Is Uploaded Hello everyone, welcome to 2019 and the latest build of Dissolution. Check out the change log below for all the details! Have a great new year. -Changed it so that if a team has no capture points they lose 25 points for tick so the game ends quickly. -You can no longer use you shield when you're dead. -Killing an enemy now subtracts a point from their score. -Fixed a typo in the main menu. -Muz… | — | |
| Build 0.0.7.0 Is Now Live! Hey everyone, got a new build here with a few important tweaks and changes. Check out the readme below and I hope everyone has a great new years celebration! -Fixed a bug where the two side airlocks were pressurized even though the door was open, this was kind of goofy. -Fixed a bug where you had two white boxes showing in your inventory on spawn as IPDF. -Changed the autoshield hotkey to a but… | — | |
| Build 0.0.6.9 Is Uploading! Hello everyone, I've got the latest and greatest patch for ya'll! We've tried to address some of the biggest issues plaguing players. Our plan is to spend another week or two ironing out kinks as best we can, then we're gonna move on to developing a PVE mode that can be played solo or with a small group. This is to help get people into some action even with our currently small playerbase. Check… | — | |
| Build 0.0.6.8 Is Live! Hello everyone and merry Christmas! The latest build is uploaded now. This one has a ton of big fixes and took us several days to get right. Let us know how you find the fixes. Here is the full change log: -Redid the entire spawn system. The spawn points are now much more spread out, instead of clustered by the capture point. More importantly, when you die, a menu appears allowing you to select… | — | |
| Build 0.0.6.5 Is Uploaded Hello everyone, My apologies for not posting news reports about the last couple patches, I was just so busy I forgot. Anyhow, the latest and greatest build is here, and while I may only have written down half the things I changed, it's still a decently long list. Check it out below! -Tweaked the map layout. -Attempted a fix for zombie players again, lemme know if this one does it. -Bloody bulle… | — | |
| Build 0.0.6.0 Is Live! Build 0.0.0.6 is now live! This includes a complete overhaul of the base game mode. Now the default game mode is Raid, a mode where players have to capture command points and get kills on enemy players to win the game. I also put the players straight into the action to try to alleviate some of the concerns people were having about the game. I'm sure there will be tons of new errors and some of… | — | |
| Patch 0.0.5.8 Is Uploaded Hello All! A new build has been uploaded, this addresses a few big issues as detailed below: -The shuffling zombie players left behind in the hospital should hopefully be removed. Let me know if you still keep seeing them. -There should be a fix to reduce instances of items glitching into walls and destroying eardrums with their sounds. -Rebalanced all the laser weapons. They now have much less… | — | |
| Patch 0.0.5.7 Going Live Soon! Hello everyone, What a hectic first 24 hours. We learned a lot about releasing a multiplayer game, that's for sure, haha. In the next hour or so, the servers will go offline and a new build will need to be downloaded. This build addresses many big issues, and we'll also be upgrading the server to one with nearly twice the power, so hopefully people see less latency issues and characters telepor… | — | |
| Second Patch Is Going Up! There is a new version going live now, this addresses many glaring issues such as: -Adding a round time limit of 3 minutes -Increasing the amount of players allowed into the fight at once -Putting in force fields at the range to stop players killing each other -Tried to fix the stupid infinite laser glitch again -Dropping a suit of armor turns you into the default mannequin -Reduced the volume… | — | |
| First Update Is Live Well, this is probably the world's quickest patch, but here it goes. I've tried to fix two major issues, the lasers that stay around forever and murder framerates, and the doors that you can phase through. Hopefully this fixes some issues. Also of note, I tried downsizing our server to a less powerful option, because we're going broke and can't afford expensive servers right now, haha. If the l… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 9 Oct 2020 | Fri | 02:11 | No patch notes · unannounced build | 5658224 | public | 1 | — |