Build 0.0.6.8 Is Live!

Dissolution · published

Hello everyone and merry Christmas!

The latest build is uploaded now. This one has a ton of big fixes and took us several days to get right. Let us know how you find the fixes. Here is the full change log:

-Redid the entire spawn system. The spawn points are now much more spread out, instead of clustered by the capture point. More importantly, when you die, a menu appears allowing you to select your spawn location. The menu also indicates if an area is hot, which means spawning in you have a high risk of spawn killing.

-Fixed a bug where moving items in your inventory didn't really work. It would only move the icon.

-The player list screen should now be a lot less glitchy and should work much better.

-I tried to fix the autobalancing system, hopefully we shouldn't see anymore cases of 3 players on one team and 0 on the other.

-Removed autoshields for now (RIP Colexiel). I want to see how this works, and check out the effect on gameplay. May or may not be temporary.

-Made the UI popup/disappear SFX 40% quieter, I found them a bit loud.

-Fixed a bug where using a medkit with less than 3 in the stack would just remove your entire stack.

-Attempted to fix the bug where you could spam right click and offset your first person gun position.

-Tried to fix a bug where you'd join the game and then be instantly kicked back to the main menu sometimes.

-Increased the Type 77 damage by 10% to try to make it more useful.

-The capture point holograms no longer block bullets.

-Recapturing a point no longer increments your team score.

-Fixed several areas in the map where you could see into space, through the floor, etc.

-Added an airlock control panel to the outside area for the left side airlock.

-Most impact SFX have been reduced in volume by about 40%.

-Improved the cool down speed of all laser weapons significantly, hopefully this makes them more useful.

-Increased the damage of the Origin sniper by 30%.