Dissolution
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
019 Oct 2026
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
019 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Build 0.1.4.6 Is Now Live Hello everyone, and happy holidays! From everyone at the studio here, we hope your holiday is going well. We've just set the latest version of Dissolution live as an early Christmas present, so go check it out! Check out the change log below and have a great holiday season. Cheers! Change Log · Reworked the Origin model and included Bronze skins as available for purchase in the Armory screen. ·… | — | |
| In-game event | Build 0.1.4.1 Is Live Now Over the weekend I've uploaded two updates, one was 0.1.4.0 and today I released 0.1.4.1, a hotfix that fixed an issue some people were having where they would spawn without their VEC-45. Check out the full change log below! Change Log · Fixed a bug where equipping the VEC-45 or 1911 could cause you to spawn with no weapons. · Rebalanced the Scorpion and Origin to be more useful, their penetrat… | — | |
| In-game event | Build 0.1.3.5 Released The latest version of Dissolution brings a whole host of new gameplay tweaks and updates. A lot of focus was put into general stability, performance, and optimization. This build should run noticeably better and provide a smoother experience to our users. Also, we have Bronze skins for 2 of our items, the P1 Pistol and Beowulf armor now have 6 bronze skins each that players can purchase with in… | — | |
| In-game event | Build Version 0.1.3.0 Is Live! Hey all! After over a month of work, I'm proud to give you all the latest version of Dissolution. 0.1.3.0 introduces two new game modes (Team Deathmatch and Deathmatch), as well as a new frantic CQB map "Arena". There is also a remodeled version of the MHI P1 pistol. Of course the usual slew of tweaks and fixes are also present. The update is rather large in size because it also contains the fo… | — | |
| Game update | We're Public Again! Build 0.1.2.1 Released We're back, baby! Due to the early state of the game and the community reaction, we moved Dissolution to a closed alpha at the start of this year. Now we're comfortable that the project has matured to the point where there is enough content for the community to enjoy, we're moving back to a public alpha. The game is still early in development, and the end goal of an awesome MMO is still far awa… | — | |
| Game update | Build 0.0.9.4 Released! -New feature: you can now cancel reloading by melee attacking, throwing a grenade, or switching weapon. -Removed the bug/unintended feature that allowed you to fly around zero gravity in the inside portions of the ship. -Fixed an issue where you'd get a new inventory when you were revived, and your armor would be reset. -Reduce the recoil significantly, and made it a lot less cancerous. -Added… | — | |
| Game update | Build 0.0.9.2 Released! We’ve just released build 0.0.9.2 which adds several customization features as well as minor bug fixes and more prototype mechanics. Special thanks to our very dedicated testers for helping us find new game breaking bugs, and for everyone following and supporting our development: we couldn’t have done it without you. If you haven't done so already, please join our discord community: For anyone… | — | |
| Community | Public Pre-Alpha Closed Thank you all for being a part of our public Pre-Alpha! We've received many good suggestions, bug reports, feedback, memes, etc. Moving forward, we will be temporarily disabling new downloads of Dissolution until we feel that there is enough content to support a larger player base. Seeing that you are all an integral part of our game development, we will be distributing the game through steam k… | — | |
| Game update | Build 0.0.9.0 Is Uploaded! Hello everyone. Apologies for the delays on getting this one live for you. I've been trying to wrangle the annoying "kick on round restart" bug, but have yet to get the best of it. That being said, I fixed a slew of other issues, so test it out and let me know what you think. Check out the full change log below: -The cap zone for barracks was way too small, fixed now. -Added a developer only fe… | — | |
| Game update | Build 0.0.8.9 Is Uploaded Hello everyone, I have a new patch live now. We had some trouble getting the servers setup for this one, so apologies for the longer than normal down time. Check out the change log below: -Attempted to allow players to create more than one server per region. -Added a new feature where you can now melee attack enemies (default binding is E, but you can customize this). More damage is dealt the f… | — | |
| Game update | Build 0.0.8.5 Is Live! Hello everyone, I hope ya'll have had a good week! Build 0.0.8.5 is now uploaded and ready to roll! This one has quite a lot of tweaks, fixes, and updates to make the game feel like a more solid experience. Also, there is now a defib item issued to every player in team based modes that allows you to revive a dead team-mate. Use them! Check out the change log below: -Attempted to hide the "Textu… | — | |
| Game update | Build 0.0.8.4 Is Uploaded! Hello everyone, a new build is live! This build has many tweaks and changes to increase the polish of the Assault game mode, check them out below: -Killing your teammates with doors will now punish you with a TK penalty. -The Assault level has been overhauled and has a much darker theme, following the backstory of the ship being attacked by AI, and your IPDF squad being the backup. -AI couldn't… | — | |
| Game update | Hotfix 0.0.8.1 Is Uploaded! Hello all, I've uploaded a hotfix to address several glaring issues. The change log is below! -Attempted a fix for the crash that happens in assault mode quite frequently. -Made it so you can't hear the drone alert SFX no matter where you are in the level, it's not spatialized. -Made the engines much louder on the Kamikaze drone. -Made some changes to the drone spawn rate, it should now be easi… | — | |
| Game update | Build 0.0.8.0 Is Live! Hello everyone, I know it's been a while since the last update, but we've been busy at work hunting down a few of the biggest bugs and also most importantly, adding a new PvE gameplay mode in where players battle against AI drones. This mode is still a work in progress and can be activated by clicking the Mode select button in the middle of the lobby screen before you create a lobby. A better s… | — | |
| Game update | Build 0.0.7.2 Is Live! Hello everyone, got a new build for ya'll! Lots of big bugs have been patched this round, so hopefully everyone has a smoother experience. -Redid the animation for firing rifles, it has much less vertical kick now and should hopefully be useful to aim down sights. -Increased the weapon switch speed by 50%. -Fixed a bug that allowed you to change teams regardless of the current amount of players… | — | |
| Game update | Build 0.0.7.1 Is Uploaded Hello everyone, welcome to 2019 and the latest build of Dissolution. Check out the change log below for all the details! Have a great new year. -Changed it so that if a team has no capture points they lose 25 points for tick so the game ends quickly. -You can no longer use you shield when you're dead. -Killing an enemy now subtracts a point from their score. -Fixed a typo in the main menu. -Muz… | — | |
| Game update | Build 0.0.7.0 Is Now Live! Hey everyone, got a new build here with a few important tweaks and changes. Check out the readme below and I hope everyone has a great new years celebration! -Fixed a bug where the two side airlocks were pressurized even though the door was open, this was kind of goofy. -Fixed a bug where you had two white boxes showing in your inventory on spawn as IPDF. -Changed the autoshield hotkey to a but… | — | |
| Game update | Build 0.0.6.9 Is Uploading! Hello everyone, I've got the latest and greatest patch for ya'll! We've tried to address some of the biggest issues plaguing players. Our plan is to spend another week or two ironing out kinks as best we can, then we're gonna move on to developing a PVE mode that can be played solo or with a small group. This is to help get people into some action even with our currently small playerbase. Check… | — | |
| Game update | Build 0.0.6.8 Is Live! Hello everyone and merry Christmas! The latest build is uploaded now. This one has a ton of big fixes and took us several days to get right. Let us know how you find the fixes. Here is the full change log: -Redid the entire spawn system. The spawn points are now much more spread out, instead of clustered by the capture point. More importantly, when you die, a menu appears allowing you to select… | — | |
| Game update | Build 0.0.6.5 Is Uploaded Hello everyone, My apologies for not posting news reports about the last couple patches, I was just so busy I forgot. Anyhow, the latest and greatest build is here, and while I may only have written down half the things I changed, it's still a decently long list. Check it out below! -Tweaked the map layout. -Attempted a fix for zombie players again, lemme know if this one does it. -Bloody bulle… | — | |
| Game update | Build 0.0.6.0 Is Live! Build 0.0.0.6 is now live! This includes a complete overhaul of the base game mode. Now the default game mode is Raid, a mode where players have to capture command points and get kills on enemy players to win the game. I also put the players straight into the action to try to alleviate some of the concerns people were having about the game. I'm sure there will be tons of new errors and some of… | — | |
| Game update | Patch 0.0.5.8 Is Uploaded Hello All! A new build has been uploaded, this addresses a few big issues as detailed below: -The shuffling zombie players left behind in the hospital should hopefully be removed. Let me know if you still keep seeing them. -There should be a fix to reduce instances of items glitching into walls and destroying eardrums with their sounds. -Rebalanced all the laser weapons. They now have much less… | — | |
| Game update | Patch 0.0.5.7 Going Live Soon! Hello everyone, What a hectic first 24 hours. We learned a lot about releasing a multiplayer game, that's for sure, haha. In the next hour or so, the servers will go offline and a new build will need to be downloaded. This build addresses many big issues, and we'll also be upgrading the server to one with nearly twice the power, so hopefully people see less latency issues and characters telepor… | — | |
| Game update | Second Patch Is Going Up! There is a new version going live now, this addresses many glaring issues such as: -Adding a round time limit of 3 minutes -Increasing the amount of players allowed into the fight at once -Putting in force fields at the range to stop players killing each other -Tried to fix the stupid infinite laser glitch again -Dropping a suit of armor turns you into the default mannequin -Reduced the volume… | — | |
| Game update | First Update Is Live Well, this is probably the world's quickest patch, but here it goes. I've tried to fix two major issues, the lasers that stay around forever and murder framerates, and the doors that you can phase through. Hopefully this fixes some issues. Also of note, I tried downsizing our server to a less powerful option, because we're going broke and can't afford expensive servers right now, haha. If the l… | — | |
| Community | The Dissolution Pre-Alpha is now LIVE! We're proud to announce that our Pre-Alpha build is LIVE! As it is still an early access game, you will experience, bugs, glitches, and a lack of content at this current stage. We will be constantly updating the game with additional content, features and bug fixes in the coming weeks. Currently, we don't have an account system associated with the project, so you can enter whatever you like into… | — | |
| Community | We've Been Approved! Hello everyone, Thank you for your patience while we get this all sorted out. We're just a small studio in a garage and this is our first time doing this, so we're bound to make mistakes, haha. The good news is that we've been approved by Valve for release on Steam! After about two weeks of back and forth, we're set. Who knew it was so hard to get on Steam these days! The bad news is that we st… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.