Hello everyone, a new build is live! This build has many tweaks and changes to increase the polish of the Assault game mode, check them out below:
-Killing your teammates with doors will now punish you with a TK penalty.
-The Assault level has been overhauled and has a much darker theme, following the backstory of the ship being attacked by AI, and your IPDF squad being the backup.
-AI couldn't capture or defend points previously, but they can now.
-Drones now display damage by emitting smoke or lighting on fire as their health gets low.
-Customized the Assault map to have more enemy spawns near the airlocks.
-Tried to fix the collision on the door frames in the elevator. Hopefully players won't be knocked off as easily anymore.
-Attempted to change the spawn system for the AI so the last few objectives shouldn't be so impossible to cap.
-You can now switch weapons and sprint at the same time.
-Changed the capture zones for the barracks and hangar in the Assault game mode.
-Using a medkit before you died would allow it to keep healing you on respawn, but no longer!