Build 0.0.7.2 Is Live!

Dissolution · published

Hello everyone, got a new build for ya'll! Lots of big bugs have been patched this round, so hopefully everyone has a smoother experience.

-Redid the animation for firing rifles, it has much less vertical kick now and should hopefully be useful to aim down sights.

-Increased the weapon switch speed by 50%.

-Fixed a bug that allowed you to change teams regardless of the current amount of players on either team.

-Worked on the autobalancer system further, it should now account for players appropriately and balance properly.

-Fixed a bug where binding certain input to jump wouldn't let you jump (such as mousewheel). You're welcome, Shara.

-Fixed a bug which would show your first person arm set in third person if you respawned after dying while in third person mode.

-Overhauled the way all energy weapons work, the Scorpion and Origin should now actually be decent. Mag sizes, fire rates, fire modes, and damage have all been tweaked.

-Patched an issue where weapons were only unloaded on client side, this meant you essentially couldn't remove the magazines from a weapon.

-Attempted a fix where you could double tap reload in a high latency game and skip the reload sequence.

-Heartbeat BPM now resets on respawn.

-Fixed a bug where switching to your previous weapon popped the new weapon into your hand before the animation played.

-Fixed a bug where the climate zone protruded into the Maintenance hallway airlock.

-Fixed a bug that caused Merc players to spawn with 10 rounds in their M1911 and it's mags.

-Fixed a bug when all the points were lost for a team.

-Attempted a fix for the "PlayerName" has entered the game bug.

-Attempted to fix a bug where you could fire until a weapon had negative ammo.

-Increased the VEC-45 fire rate up to 800 RPM from 700.

-Fixed the placement of the "Key Already Bound" text, it was offset to the top left.