Build 0.0.8.5 Is Live!

Dissolution · published

Hello everyone, I hope ya'll have had a good week! Build 0.0.8.5 is now uploaded and ready to roll! This one has quite a lot of tweaks, fixes, and updates to make the game feel like a more solid experience. Also, there is now a defib item issued to every player in team based modes that allows you to revive a dead team-mate. Use them! Check out the change log below:

-Attempted to hide the "Texture Streaming Pool" over limit message.

-Made it so you no longer have to manually rejoin servers after a game ends, it should reconnect players properly.

-Attempted to fix a bug where if the IPDF lose in Assault, the game doesn't actually end.

-Nerfed the drones so they have about 30% less health, 40% worse accuracy, and slightly worse target acquisition times.

-Added a new item to the game that can spawn in the world. Also you spawn with two of them: Defibs. These allow you to revive a fallen comrade in the field of battle. Simply walk within 2 meters of a fallen ally and use the item from your inventory. Remember if you're revived your weapon in hand is dropped, so be sure to pick it up.

-Made another attempt to make the energy weapons useful, also as an added bonus, they now do +80% damage to mechanical adversaries.

-Fixed a bug where the players name tag could stop bullets.

-Changed the behavior of Kamikaze drones, this should cut down on the Allahu Akbar spam.

-Halved the rate at which drones spawn in Assault mode.

-Started players in Assault off with an extra two medkits (total of 4).

-Added a light to the muzzle flash (previously it didn't emit light and was hard to see).

-Fixed a bug that always gave you a full mag for unloading a gun, regardless of how much ammo the weapon actually had.

-IPDF troops in Assault now start with 2 more mags to help deal with the drones.

-Fixed a bug where the player damage protection mult was actually referencing the energy weapons protection variable.

Build 0.0.8.5 Is Live! · Dissolution patch notes · SteamPeaks