Time (UTC)SourceWhat changedAddedEditedRemovedReference
2 Sep 2026
NewsAugust Dev Roundup!———Community
Community · published 2 Sep 2026, 16:30:27 UTC
August Dev Roundup!
Hi everyone! We've been hard at work since the latest playtest to implement your feedback, and we wanted to update you guys on how things have been coming along. Without further ado, let's get into it! Gameplay Changes Tutorials · Tutorials for acquiring & unlocking parts have been added. A lot of you pointed out that the acquisition & unlock method for new parts was difficult to understand, so…
Another HUGE thank you to everyone who took part in the playtest over the weekend and provided feedback / bug reports. If you still have any additional thoughts please please do share, as I’m very eager to focus my efforts around what everyone really wants to see prioritized for the early access release! The discord channels will remain open. Key Takeaways Overall the second playtest seems to h…
NewsThe second round of closed playtests is coming soon!———Community
Community · published 8 Jun 2026, 14:16:31 UTC
The second round of closed playtests is coming soon!
Hi everyone! We're happy to say that the first round of playtests was a great success, with several hundred people signing up! We could only let 25 in, but their feedback has been invaluable, and Paul has been hard at work to improve the game in the wake of that. Which leads me to the big news: we're going to be sending out a second wave of playtest keys soon! As before, you can sign up by fill…
General Slightly reduced size scaling for animals to improve objects interactions Replaced new Sprint and Sneak toggle settings options with context inputs (Supports both press to toggle & hold / release inputs simultaneously based on hold time) Interface Redesign for Radial Interaction Menu Added an egg hatch-progress display AI AI no longer build nests unless they are ready to lay eggs Minor…
Hey everyone! We've some exciting announcements / FAQ to go through which will be below :) First of all, the demo just received an update which fixed some key issues (such as egg laying being bust on bigger creatures) and brought some more gameplay systems online. Just quickly, we're taking part in the Earth Appreciation sale here on Steam, you can check out the sale here: There's some great sa…
In-game event · published 19 Jan 2026, 15:09:49 UTC
Patch Notes - 0.55.4a
General · Re-enabled DNA Gain from improving relationship and Investigation · Numerous minor improvements to user interface · Numerous optimizations to animal and world generation and AI · Newly acquired status effects now displayed more prominently · Added Tooltips to status effect list attributes Editor · Increased cost of Ray Fins · Fin should give swim stamina instead of swim speed · New ma…
Hi Adapters! Oh wow, 2025 is nearly over – time flies when you’re buried knees deep in game dev. And Adapt just had an eventful November, joining two different games celebrations! DreamHack Stockholm Adapt had the pleasure to take part in DreamHack Stockholm, and the event was amazing . It’s always a lovely to watch everyone checking out Adapt and testing out all the possible evolutions, using…
Fix issue preventing animals from waking up after exhaustion knockout. · Improved carnivore logic to prevent AI from consuming related eggs. · Improved carnivore logic to prevent AI from hunting friendly animals. · Fixed a bug allowing AI select and consume poisonous food. · Fixed a bug which could prevent players seeing the Lay Eggs prompt.
Hi Adapters! The temperature is dropping – perhaps it’s a good time to evolve some fur and brace for winter. Or maybe hibernating in a cave can be nice too, but there’s no time to rest yet. After Tokyo Game Show I’ve gone through some of the feedback and pushed an update to the demo: As a bit of a follow-up I’ve also just implemented a hotfix to address some of the reported issues on the patch.…
Patch Notes - 0.55a WARNING: This update restructures species data, and saved data will not be carried over. We weren't planning to release another update prior to going into early access, but due to the security risk Unity discovered, I’ve put together a cleanup patch which includes this fix. A lot of work has additionally gone into progression, unlocks, the game’s data structures, and other b…
Hi Adapters! Summer is officially over, and we’re ending the season with some wonderful events. Let’s check out what Adapt was up to in September! Tokyo Game Show 2025 Adapt has evolved enough to cross vast oceans, and last month we managed to swim all the way to Japan and joined our publisher Slug Disco at Tokyo Game Show 2025 ! It has been a busy 4 days with the venue teeming with numerous vi…
Hi Adapters! Summer is over in the blink of an eye and early access is getting closer and closer. While I was knee-deep in data clean-up and wrestling with the code, Adapt has been making an appearance in a couple events. Here's a quick rundown on what we've been up to last month! August Events As an indie game made by a solo dev (yours truly), Adapt took part in Tiny Teams 2025 organized by Yo…
Hello Adapters! Last month we had a beefy devlog, where I went through a myriad of features that I’ve been working on for the eventual early access. Though with all the wordy paragraphs, we also ran out of space for our usual creature showcase. Let’s catch up on all the cool creations from our Discord community in this month’s round-up! Community Creations Here’s a collection of dinosaurs from…
Hi everyone! It's July already-- half of 2025 really went by in the blink of an eye! It's been a while since my last devlog, so I'd like use this monthly round-up to give everyone an update on what I've working on and what you can expect to see in Adapt in the near future. Let us dive in, shall we? Progression I’ve been working a lot on integrating progression systems into the game in preparati…
Welcome back Adapters! How’s everyone doing? Hope everyone is enjoying the warmth (or heat) of May. Adapt has been making an appearance in various events this month, so let’s dive into this May round-up and check them out! Trailer going Viral! Recently, our publisher Slug Disco started a publisher channel on YouTube and reuploaded Adapt’s first trailer – then it went viral, sitting at almost 15…
Hello Adapters! April has been a busy month for us! Adapt had the opportunity to take part in multiple events and show off our creatures to a wide audience. Let’s dive into this month’s round-up and see what exactly were we up to! April Steam Events First we kicked off the month as part of the Earth Appreciation Festival 2025 , to celebrate our beautiful planet Earth and the home to millions of…
Hello Adapters! It’s already the end of March! Time really goes by in the blink of an eye! Let’s have our quick monthly catch-up! Demo update A month ago we had an interim update for the demo, introducing various fixes and optimizations to the gameplay. The highlight of the patch was definitely an updated creature editor, which has been overhauled with additional customization options. What do…
Patch Notes - 0.52a This is an incremental update which makes some quality of life improvements to the Creature Editor and includes a few new editor features as well as some minor improvements to leg movements and some minor balance changes. Changes General · New animal sound size variations added · Some genetics / costs have been changed · Improvements to Procedural Leg Movement · Base Attack…
Well would you look at that, in the blink of an eye it's the end of January already! For some the start of the year is a time to take things slow and unwind but for Adapt it was full steam ahead getting the next demo update out to players - and it was a biggie! You can read the full notes here: But the highlights were definitely the re-introduction of Habitability to the game which gave shelter…
Patch Notes - 0.51 First update in 2025 for in Adapt Prologue Demo! Check out what’s new in our game! Changes General · Day length increased to 15 minutes (from 10 minutes) · Animals will black out if they stay awake for too long · Shelters can now house multiple animals · Quests and Requests no longer have separate tracked status/displays · Reduced Based Health, Stamina and Stomach by 2pts · R…
Adapt Dev Log, (Dec 2024) Hello everyone! The New Year is fast approaching, and it seemed like an appropriate time to share some of what I've been up to behind the scenes the last few months, as well as what’s planned as we continue pushing towards Adapt’s Early Access release in 2025. Next Update - Jan 2025 Medicine + Healing Changes With the introduction of Shelters, I thought it was a good t…
Greetings Creature Creators! 2024 is coming to an end, and we hope you had an amazing Christmas with an equally amazing New Year coming up. It’s been an awesome (and busy) year for Adapt: multiple updates, going viral on Twitter and achieving 100k wishlists, New Key Art, and even went to Gamescom! Let’s quickly recount all the wonderful things that happened this year! Multiple Updates! (Our bea…
Hi Creature Creators! Welcome back to another monthly community update. November is almost over and the month really went by in the blink of an eye. Let’s see what Adapt was up to! Indie Arena Recap Earlier this year, we had the honour to join Indie Arena Booth and showcase our game at Gamescom 2024. This month, we got another chance to join the Indie Arena at their Recap Event on Steam for gam…
Greetings Creature Creators! We’re at the end of October already! Are your creatures ready for the fast-approaching winter? Don’t forget to load them up with the fur and feather upgrades to keep them warm! Now let’s take a look at what we were up to this month! Animal Week At the start of the month, we took part in the Animal Week Steam event organised by Games incubator in support of WWF Polan…
Hey Creature Creators! Somehow, we're already nearing October...when did that happen? Luckily, that means we have another monthly round-up for you! Shall we dive straight in? Demo Update September saw an update to Adapt's demo, featuring some exciting new additions and improvements to the game! There are now new ways to earn those precious DNA points as you're playing Adapt, including killing e…
Patch Notes - 0.50.0a A new update has been released for the Adapt Prologue Demo. Come give it a try! Changes General · DNA can now be earned by: · Befriend animal (+5 DNA) · Kill animal (+5 DNA) · Offspring reaching adulthood (+2 DNA per child) · Eggs now hatch when waking up 2 days after being laid · Children leave parent’s group on the morning after becoming adults · Improvements to Tutorial…
Hey Creature Creators! How is it the end of August already? Does 2024 seem to be flying by for anyone else? Phew! Shall we take a look at what's been going on for Adapt, this month? Let's go. New Key Art Reveal Your eyes are not deceiving you...we've completely refreshed our Key Art! We're really excited about this new artwork, created by the incredible Júlia d'Oliveira , and we hope you all lo…
NewsJuly Round-Up! (Spoiler: We're heading to Gamescom!)———Community
Community · published 26 Jul 2024, 15:12:39 UTC
July Round-Up! (Spoiler: We're heading to Gamescom!)
Let's just jump straight to it - Adapt is coming to Gamescom! We've had the privilege to be selected for the Indie Arena Booth alongside some other amazing games - take a look at the announce trailer (which we unfortunately didn't make it into) Meet developer Paul at the booth and ask him your burning questions and play the latest updates to the game (can't make it to Cologne? We will be pushin…
Hey Creature Creators! Now that June's flown by, we've got another monthly round-up for you, in case you missed anything that was going on with Adapt this month. Shall we get stuck in? Games for Waves 2024 We were very excited to have taken part in Games for Waves 2024 in June, which sought to help support Whale and Dolphin Conservation 's vital conservation work to create safer seas for whales…
NewsWe're taking part in Games for Waves 2024!———Steam news
Steam news · published 8 Jun 2024, 18:00:16 UTC
We're taking part in Games for Waves 2024!
Today (8th June) is World Oceans Day, which catalyzes collective action for a healthy ocean and a stable climate. That's why we're pleased to share that Adapt is taking part in Games for Waves , to help support Whale and Dolphin Conservation! Games for Waves features over 100 games, and all purchases made during the event will help to support Whale and Dolphin Conservation's vital conservation…