Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
AdaptNewsAdapt Closest Test #2 Post Mortem
Community

Adapt Closest Test #2 Post Mortem

Adapt · published 8 Jul 2026, 12:38 UTC

All newsPlayers around this dateRead on Steam

Another HUGE thank you to everyone who took part in the playtest over the weekend and provided feedback / bug reports. If you still have any additional thoughts please please do share, as I’m very eager to focus my efforts around what everyone really wants to see prioritized for the early access release! The discord channels will remain open.

Key Takeaways

Overall the second playtest seems to have gone quite well. I’m happy to report that aside from a few quick fixes on Friday, stability appeared to be significantly improved from playtest #1 based on your feedback.

Performance

There are still more improvements to performance incoming, but it seems that the population controller improvements have significantly reduced fps degradation, and I’ve seen very few reports regarding performance over the weekend.

Improvements

  • More onboarding information and status feedback

  • More information about Map Region / Survival

Requested Features

  • Interface scaling is highly requested, and I’ll promote this to a higher priority addition

  • Improved controller interface support is also a must-have, but due to the significant work required, will not be a promoted to high priority until after the early access release

Outstanding Issues (High Priority)

  • Control locks are still causing issues regularly, breaking cursor and animal interactions

  • Animals spawned after the first day are not always registered / saved properly

Next Steps

So, with that all laid out, I’m happy to say I’m confident I’ll be able to take most of these refinements in place in preparation for:

  • A new demo update! (hopefully before the end of next week)

  • The first open playtest shortly after

  • A final pass of fixes based on open playtest feedback

  • If everything goes according to plan, an OFFICIAL early access release date!

More from Adapt

Other announcements

All news
Community2 Sep 2026August Dev Roundup!Hi everyone! We've been hard at work since the latest playtest to implement your feedback, and we wanted to update you guys on how things have been coming along. Without further ado, let's get into it! Gameplay Changes Tutorials · Tutorials for acquiring & unlocking parts have been added. A lot of you pointed out that the acquisition & unlock method for new parts was difficult to understand, so…Community8 Jun 2026The second round of closed playtests is coming soon!Hi everyone! We're happy to say that the first round of playtests was a great success, with several hundred people signing up! We could only let 25 in, but their feedback has been invaluable, and Paul has been hard at work to improve the game in the wake of that. Which leads me to the big news: we're going to be sending out a second wave of playtest keys soon! As before, you can sign up by fill…Game update4 May 2026Adapt Patch Notes (0.60.1a)General Slightly reduced size scaling for animals to improve objects interactions Replaced new Sprint and Sneak toggle settings options with context inputs (Supports both press to toggle & hold / release inputs simultaneously based on hold time) Interface Redesign for Radial Interaction Menu Added an egg hatch-progress display AI AI no longer build nests unless they are ready to lay eggs Minor…