Ingnomia
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
211 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
211 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 0.8.7 ### Fixed - grape seed on start up - game pausing when in mainmenu - remove dead gnomes from squads - show number of trees in grove window - missing textures when loading the game - floating items when mining the ramp under a working gnome - amount buttons in trader UI - partial write back while updating workshop settings ### Added - attack on sight combat behavior - defend (hold position) comb… | — | |
| Game update | 0.8.6 ## [0.8.6] ### Fixed - crash with missions - remove plants on the tile above when digging stairs up - gnomes forgetting their rooms on load - swapped items getting stuck as constructed when looking for a tool - seeds for leaf plants like tea, tobacco, woad and dyers weed ### Added - burn recipe for bones in the waste disposal - stairs made from stone blocks - fisher gui - controls for mechanism… | — | |
| Game update | 0.8.5 This update revamps the inventory overview and adds a watched item list. You can add and remove watched items by clicking the checkboxes in the overview. I also added 24 new food items and recipes for the kitchen to give your gnome's diet more variance. Some time ago I changed grain producing plants to no longer produce seeds and take the grain directly as the seed item. The reason was to reduc… | — | |
| Game update | 0.8.4 ## [0.8.4] ### Fixed - large refactor of code base to fix some crashes and memory leaks - behavior tree instantiation ### Added - Willow trees - Info display for selected command and selection size ### Changed - Rivers now have sand floor, preventing grass and plants spawning there - speed up light updates - speed up animal ai for grazing ### Removed ## [0.8.3] ### Fixed - crash in tile info pa… | — | |
| Game update | 0.8.2 Crashes suck. Bugs or missing features is something most of us can live with. Crashes just plain and simple suck the fun out of it. When you constantly have to fear losing progress it's not a nice gaming experience and makes people stop playing a game forever. Because of that crashes always have the highest priority. With this update we implemented the BugSplat crash reporting system. Please us… | — | |
| Game update | 0.8.1 ## [0.8.1] ### Fixed - message window not disappearing after clicking an answer button if game is unpaused, game not possible to unpause now when message window is open - GUI quickly changing size and back after resizing the window - key space for pause - text clipping in some menu panels - dig stairs and ramps cursor - rotating the world keeps view on current location - set view to correct pos… | — | |
| Game update | Ingnomia 0.8.0 I haven't really posted patch notes for a long time. The GUI replacement took place in an extra branch not visible for most people and shook up thing in such a big way that I didn't really bother keeping up with change notes. But of course change notes are a thing people look for and if there are none questions arise if the game continues being developed. So even though the GUI replacement isn'… | — | |
| Game update | New UI on default branch Hi all, I just disabled all old versions and set the new UI as the default branch even though there might be some things still missing. Together with the open source release this is to ensure that we all are on the same version and all bug reports target this one version. Even though old games should load I suggest starting a new game. Please report any bugs you find at | — | |
| Game update | Ingnomia going Open Source Hi all, after a long though process and fight with myself, mostly dealing with "letting it go" issues I finally uploaded the code to this Github repository The license is AGPLv3. The repository doesn't contain the sprite sheets, mostly for legal reasons. If you want to compile the code and run the game from it you have to copy the sprite sheets from your Steam installation or acquire them other… | — | |
| Game update | What's going on? Haven't posted an update in a while so I want to let you know that this isn't dead and talk a bit about what is going on and what the plans for the near future are. The GUI replacement is still going on. It's going way slower than I want it to go and honestly the main reason for that is that isn't fun. If I learned something from this it's that you don't change the whole gui layer of a large so… | — | |
| Game update | Year 3 As the first commit to the git repository was made on March 25th 3 years ago it is the unofficial birthday of Ingnomia and as every year I want to talk about what's going on and what to expect in the near future. Right now the main topic is still and will be for quite a while the gui replacement which goes steadily but way slower than I want to. Mostly because I'm learning that stuff on the go… | — | |
| Game update | 0.7.5 As always I kept the previous version as a beta branch. So if this update does anything funky to your save game just opt into 0.7.4 This is the last bigger update for a while as I focus on replacing the UI right now as detailed in this post - fix bee hive now craftable at carpenter - add wall torch - add plank stairs - fix furniture not buildable in rooms - fix phase shifting gnomes - fix decon… | — | |
| Game update | 0.7.4 This update contains some significant changes to make it more future proof. The bad news is it breaks save games again. The good news is I don't expect it to need any more adjustments for that reason in a long time. If you want to keep playing existing colonies I created two beta branches you can opt in to keep playing the old version. - sprite handling rework to allow more sprites in the futur… | — | |
| Game update | 0.7.3 - fix enemy kingdoms not attacking - fix goblin aggression being so high it overcomes the peaceful setting - fix gnomes changing haircolor depending on the direction they face - fix bug with fill trough that would stop gnomes from working - fix some weapon crafting recipes - added popup and center camera on gnome death - when sending several explorers at the same time, they shouldn't find the s… | — | |
| Community | Another end of a year Hi all, with 2 weeks left this year it's time to make another one of these posts. It's already over 2.5 years since I started this project and some of you are with me from the beginning. I'm thankful for that trust and even more for the support via Patreon for that. As someone recently wrote on Steam, it must have looked like another of these "ima maek gaem" posts back then but here we are. So… | — | |
| Game update | 0.7.2 - fix building workshops over the edge - fix automaton removing cores - fix automaton list reset on load - added quick save - fixed crash with non existant mission - added check if gnome can reach workshop when gettings jobs - some animals now drop hides on butcher - item info now shows tool level if item is a tool - job info in the tile info widget now shows required tool level if the job requ… | — | |
| Game update | 0.7.1 Pushing out a small update with some fixes for some small issues found in the last patch. - fixed some definitions, flour, bone table - fix saving/loading for larger data size - fixed crash with removing stockpiles under constructed containers - fixed workshops creating auto craft jobs even when they shouldn't - fixed crash with deleting stockpiles - fixed crash with too many gnomes on the prof… | — | |
| In-game event | 0.7.0 - added death from drowning - added automatons - fixed floor disappearing when deconstructing workshops - fixed replacing fancy floors and walls - added windmill - add bone and skull walls - adjusted all item prices (wip) - fixed mod support - prepared main menu and the new game widget for translations - added neighbor kingdoms and interactions with them - made the ocean front uneven - added ri… | — | |
| Game update | 0.6.9 - added profession selection to profession overview - lowered required tool level for felling trees so wooden felling axes work now - added sheep dyeing - add sort by profession to profession overview - checking for default profession on start and add it if it's missing - improved random movement - added hard limit of 1000 creatures per type - fix creature breeding when limit is reached - fix d… | — | |
| Game update | 0.6.8 - added metal pickaxe heads - added peaceful mode - added octree to item management - fixed floor sprite rotation for stone stairs - added toggle for stockpile limit modes - assign workshop, sort gnomes by name - fixed super fast cows - fix crash with deleting a stockpile - added deleting of save games - add priorities to farms, groves and pastures - build containers with multi selection - fix… | — | |
| Game update | 0.6.7 - possible fix for wrong material crafts - fix double tile definition for tailor workshops - add saving of monsters - add saving of event manager state - fix saving time and day with first auto save on new game - added occupied tile flag to prevent building into trees - fix clear reserved items on hauling job abortion - stockpile limits only uses item type now - fix replace wall being able to b… | — | |
| Game update | 0.6.6 - add target assignment for squads - fixed freeze with auto craft - fixed crash when pressing keys while in the menu - fix deconstructing workshops - fix lockup with butcher workshop - fix releasing carried items when a wheelbarrow job gets interrupted. - fix traders having no items - fix job selection test tile when clicking different job while one is already selected - switched sacks and bags… | — | |
| Game update | 0.6.5 Small update but the tool issue was pretty much game breaking so I wanted to get it out fast. - fixed crash when changing workhop priority - fixed setting uniform and squad names - fixed missing entry in material to tool level table for platinum - added auto save - fixed tools not getting released properly when interupted (this time for real hopefully) | — | |
| Game update | 0.6.4 Please start a new game with this patch before reporting any issues This patch contains the first part of basic combat content. You can produce 4 armor types and equip it but doesn't have an effect yet. You can build a training ground and train gnomes in melee and dodge, that actually does help. Military is still the main focus and in the coming weeks this will be more fleshed out to be actuall… | — | |
| Game update | 0.6.3 I've been pushing small fixes continuously lately so most of this has been there a few days, just posting patch notes. I came to realize move speed and plant grow times were way off making it very hard to survive the first winter. It should be much easier now. - added scheduling - cached some more db values to reduce reoccurring db access - added ingame bug report - fixed fences not showing up… | — | |
| Community | New in game bug report feature I just added an in game bug report window. Default key is F11. You can write a quick summary of the bug and on submit the game is saved, zipped and uploaded to my server. That should make it easier and faster to report bugs and increase the number of meaningful bug reports . | — | |
| Game update | 0.6.1 - added default material to sprite definition, no more bone table as default sprite when building workshops - fixed material2 for combined items at startup - redesigned the stockpile filter tab - added workshop priority - added assign gnome to workshops | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.