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IngnomiaNewsWhat's going on?
Game update

What's going on?

Ingnomia · published 4 Jun 2020, 12:17 UTC

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Haven't posted an update in a while so I want to let you know that this isn't dead and talk a bit about what is going on and what the plans for the near future are.

The GUI replacement is still going on. It's going way slower than I want it to go and honestly the main reason for that is that isn't fun. If I learned something from this it's that you don't change the whole gui layer of a large software project. It sucks plain and simple.

The good news is that I can see the light at the end of the tunnel. I'd say the only missing must have features as of now is military, trading, neighbors and profession creation but the normal basebuilding part is fully playable again. I just updated the ui_rewrite branch on Steam so you can see the direction this is going. That branch also has a few performance improvements and bug fixes. Please check it out and let me know what you think. ( the u and z key changes scaling, yes this will be a slider in the settings later)

Other than that I'm seriously entertaining the idea of going open source later this year. When the UI is back in a playable state I think we have a solid foundation for an open source project. More on this in a couple of months.

So as always thanks for your support and patience.

More from Ingnomia

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Game update15 Aug 20210.8.10Fixed · fix workshop getting stuck if job prerequisites are used elsewhere (#182) · fix half-height walls being completely flatGame update1 Aug 20210.8.9Fixed · fix trading of items without quality · fix data inconsistencies in trader UI · fixed potential failure of event spawns Added · center camera on event notificationsGame update13 Jun 20210.8.8Hi all, we just published a small update. Sadly there isn't a lot of new stuff here. Most of it has been on Steam for a while. This is mostly merging the sound test branch into the main branch so from here on we can work on the sound implementation as part of the main game. The initial sound implementation was done by u/condac who created these sounds in his garage with his child. So if anyone…