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IngnomiaNews0.8.8
Game update

0.8.8

Ingnomia · published 13 Jun 2021, 13:48 UTC

All newsPlayers around this dateRead on Steam

Hi all,

we just published a small update. Sadly there isn't a lot of new stuff here. Most of it has been on Steam for a while. This is mostly merging the sound test branch into the main branch so from here on we can work on the sound implementation as part of the main game. The initial sound implementation was done by u/condac who created these sounds in his garage with his child. So if anyone is able to provide better sounds or knows a good resource for free sounds that fit the theme we would appreciate it.

If it isn't working for you for whatever reason please let us know.

## [0.8.8]

### Fixed
- remove job when deleting farm tile
- fix deconstructing scaffold
- fix beehive job
- suspending workshops
- XpMod can be read from config file (#173)
- SeedTrader to trade potato & onion seeds.
- Addded missing material name for Panda, Spider, Woodlouse

### Added
- support for sound
- add num plots to grove info,

### Changed
- update Noesis to 3.0.12
- allow designating grove over existing plants
- improve auto craft behavior
- some rebalance of trade values for metal coin, bar and ores. (#171)

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Game update15 Aug 20210.8.10Fixed · fix workshop getting stuck if job prerequisites are used elsewhere (#182) · fix half-height walls being completely flatGame update1 Aug 20210.8.9Fixed · fix trading of items without quality · fix data inconsistencies in trader UI · fixed potential failure of event spawns Added · center camera on event notificationsGame update5 Jan 20210.8.7### Fixed - grape seed on start up - game pausing when in mainmenu - remove dead gnomes from squads - show number of trees in grove window - missing textures when loading the game - floating items when mining the ramp under a working gnome - amount buttons in trader UI - partial write back while updating workshop settings ### Added - attack on sight combat behavior - defend (hold position) comb…