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IngnomiaNews0.7.3
Game update

0.7.3

Ingnomia · published 19 Dec 2019, 19:52 UTC

All newsPlayers around this dateRead on Steam

- fix enemy kingdoms not attacking
- fix goblin aggression being so high it overcomes the peaceful setting
- fix gnomes changing haircolor depending on the direction they face
- fix bug with fill trough that would stop gnomes from working
- fix some weapon crafting recipes
- added popup and center camera on gnome death
- when sending several explorers at the same time, they shouldn't find the same kingdom anymore
- fix endless get job loop when required items aren't reachable
- added checkbox to pasture widget to toggle harvest jobs (milk, shear), that setting will be off for existing games so please check your pastures
- improved auto crafting behavior
- fix saving of embark presets
- fix prospector making stone slivers
- added fill hole command
- fix crafting of metal bars when source material "any" is selected
- fix reset mission list wehn starting a new game
- fix crash with removing stockpile filter items
- added checkbox to world size slider to enable map sizes greater than 300
- added harvesting grass for hay from pastures
- building a structure like fence that removes the WALKABLE flag will also remove the designation (farm, stockpile...) on that tile
- improved (hopefully) stockpiling performance
- goblins should no longer target gnomes that are on a mission
- workshop and stockpile windows now remember their size and position
- added new sprites for rough stone walls
- split rendering into two passes for floor and everything above, sprites overlapping tile borders won't get cut off by neighboring floor sprite anymore

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Other announcements

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Game update15 Aug 20210.8.10Fixed · fix workshop getting stuck if job prerequisites are used elsewhere (#182) · fix half-height walls being completely flatGame update1 Aug 20210.8.9Fixed · fix trading of items without quality · fix data inconsistencies in trader UI · fixed potential failure of event spawns Added · center camera on event notificationsGame update13 Jun 20210.8.8Hi all, we just published a small update. Sadly there isn't a lot of new stuff here. Most of it has been on Steam for a while. This is mostly merging the sound test branch into the main branch so from here on we can work on the sound implementation as part of the main game. The initial sound implementation was done by u/condac who created these sounds in his garage with his child. So if anyone…