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IngnomiaNewsIngnomia going Open Source
Game update

Ingnomia going Open Source

Ingnomia · published 8 Aug 2020, 12:52 UTC

All newsPlayers around this dateRead on Steam

Hi all,

after a long though process and fight with myself, mostly dealing with "letting it go" issues I finally uploaded the code to this Github repository https://github.com/rschurade/Ingnomia The license is AGPLv3. The repository doesn't contain the sprite sheets, mostly for legal reasons. If you want to compile the code and run the game from it you have to copy the sprite sheets from your Steam installation or acquire them otherwise or create your own sprites.

Right now the page and wiki is pretty much empty. In the coming weeks I, or even better someone else, will post instructions on how to setup the prerequisites and compile the code. For now talk to me on Discord if you run into problems.

I hope together we can make this the DF-like or Gnomoria-like.

Does that mean you give up on it?

No not at all. It still remains my hobby project and I will keep creative control on what ends up on the Steam version more in a BDFL role.

I'm not a programmer what does this mean for me?

Nothing changes for you. I will still maintain the Steam version and publish regular updates to Steam. If anything you might see more updates and faster progress. Someone might even create a LInux version.

I'm not a programmer but I want to contribute, what can I do?

First of all playing, testing and reporting bugs is essential. The Github issue page https://github.com/rschurade/Ingnomia/issues is now the central place for that. Then there is the wiki which everyone can work on.

I'm a programmer but not fluent in C++, what can I do?

There are quite a few things that people with programming knowledge could work on. There is the database for definitions of about everything, behavior trees for AI and the xaml files for the UI.

I'm a programmer how do I contribute?

Like any open source project, see something you don't like, change it, submit a pull request. In the long run I envision this having a core group of programmers who have direct commit rights. If you want to work on a larger feature it is best to discuss it first with me and the community.

More from Ingnomia

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Game update15 Aug 20210.8.10Fixed · fix workshop getting stuck if job prerequisites are used elsewhere (#182) · fix half-height walls being completely flatGame update1 Aug 20210.8.9Fixed · fix trading of items without quality · fix data inconsistencies in trader UI · fixed potential failure of event spawns Added · center camera on event notificationsGame update13 Jun 20210.8.8Hi all, we just published a small update. Sadly there isn't a lot of new stuff here. Most of it has been on Steam for a while. This is mostly merging the sound test branch into the main branch so from here on we can work on the sound implementation as part of the main game. The initial sound implementation was done by u/condac who created these sounds in his garage with his child. So if anyone…