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IngnomiaNews0.6.7
Game update

0.6.7

Ingnomia · published 31 Jul 2019, 15:49 UTC

All newsPlayers around this dateRead on Steam

- possible fix for wrong material crafts
- fix double tile definition for tailor workshops
- add saving of monsters
- add saving of event manager state
- fix saving time and day with first auto save on new game
- added occupied tile flag to prevent building into trees
- fix clear reserved items on hauling job abortion
- stockpile limits only uses item type now
- fix replace wall being able to be applied to workshops
- improved replacing of walls and floors
- improved deconstructing
- prevent digging ramps under fishery
- add workshop craft to by material

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Other announcements

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Game update15 Aug 20210.8.10Fixed · fix workshop getting stuck if job prerequisites are used elsewhere (#182) · fix half-height walls being completely flatGame update1 Aug 20210.8.9Fixed · fix trading of items without quality · fix data inconsistencies in trader UI · fixed potential failure of event spawns Added · center camera on event notificationsGame update13 Jun 20210.8.8Hi all, we just published a small update. Sadly there isn't a lot of new stuff here. Most of it has been on Steam for a while. This is mostly merging the sound test branch into the main branch so from here on we can work on the sound implementation as part of the main game. The initial sound implementation was done by u/condac who created these sounds in his garage with his child. So if anyone…