Snt Plan
Playing now
4Sampling since 10:47 UTC
67%of peak
All-time peak
66 Sep 2026
Playing now
4Sampling since 10:47 UTC
All-time peak
66 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | V0.060 Update Announcement This V0.060 announcement combines the player-visible changes originally developed across V59 and V60. Fixed an issue where login could remain indefinitely on player-data synchronization after certain rule updates; synchronization failures now also show a clear failure state and retry action. Town member lists now use the server-owned online status: online members appear green, while offline or… | — | |
| Game update | V0.058 Update Announcement Town member-management APIs are now lighter: promotion, display-position, administrator-permission and kick results return only the target member/permissions, followed by a scoped member-list refresh instead of a full Town aggregate. Further fixed the Town Specialty authorized-player and individual-quota save flow: only an exact valid preview can enable saving, and historical Specialty developm… | — | |
| Game update | V0.057 Update Announcement Town warehouse deposits now use one RuntimeData material capability, so registered equipment materials such as Apprentice Spirit can be submitted and consumed through the same typed stack/lot settlement path. Town specialty gathering now allocates capacity through global FIFO reservation windows, so waiting requests no longer distort execution progress or grant duplicate rewards. Target-level e… | — | |
| Game update | V0.056 Update Announcement Town warehouse deposits now remain committed-syncing after projection failures without resubmission; normal successful responses no longer show “Confirm with Original Request.” Fixed town warehouse deposits being shown as “Confirm with Original Request” after a successful response; players can continue making independent deposits repeatedly. Further fixed post-creation synchronization. The Town… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| Game update | V0.055 Update Announcement Players confirm a fixed business timezone on first login. After joining a Town, refreshes, statistics, seasons and weather follow the Town timezone while server absolute time remains UTC+8. Level 1 Town population capacity has been reduced from 50 to 30; once a Town reaches 30 active members, additional membership applications can no longer be approved. Town battles now support multiple Boss in… | — |
| Game update | V0.054 Update Announcement The enhancement screen now explains that with valid protection, protection materials are preserved on success and consumed on failure while keeping the current enhancement level. Default and key-based gift-box openings now use the same formal single-layer probability rules. This fixes the “Use failed” regression caused by mismatched rule fields, without consuming boxes or keys on failure. Spons… | — |
| Game update | V0.053 Update Announcement Star-Spotted Soft Fur*5 (4-->5) + Condensed Radiance Crystal Core*2 + Liangyi Xi Core*2 + Crystal Medal*1 + Battle Medal*1 == Shadow Spirit*1 Laurel Pestle Shavings*5 (3-->5) + Exceptional Molding Agent*5 + Gathering Medal*1 + Farming Medal*1 == Phantom Feather Strand*1 Pinecone Bear Paw Hide*5 (3-->5) + Pig Iron*3 (2-->3) + LV1 Fertilizer*3 (1-->3) == Bone Coating*1 Iron Ingot*5 (3-->5) + Hard… | — |
| Game update | V0.052 Update Announcement “Sell to Buy Order” now clearly identifies the buy-order buyer as the taxpayer and labels the displayed town and rate as the buy order’s locked tax terms, preventing them from being mistaken for the current seller’s tax status. Pre-login and maintenance notices now use warm-gold titles and cool-white body text for a clearer visual hierarchy and better readability. Pig Iron, Wrought Iron, and Ir… | — |
| Game update | V0.051 Update Announcement The Combat and Life Bonus icons no longer use gray square backplates, and the Bonus popup no longer has the native gray title bar and outer window frame. Bonus detail sequence numbers no longer show decimals, and a new Type column distinguishes Tools, Town BOSSes, Town Battlefields, Town Population effects, Items, Compendium rewards, Achievements, and Live Events. Bonus sources now prefer forma… | — |
| Game update | V0.050 Update Announcement The GM rewards console now has a dedicated single-player membership EXP grant module, separated from item/mail delivery and protected by player verification, approval, idempotency, and audit records. Starter/leather armor and wooden/starter weapons can now be protected and unprotected correctly; the server persists a batch equipment item's protection state before splitting or merging it, so a s… | — |
| Game update | V0.049 Update Announcement Fixed an issue where Trade Market Latest Orders could remain stuck on “Synchronizing” after page transitions, realtime subscription timeouts, or stale responses; synchronization issues now converge through a bounded refresh with a clear status. Fixed an issue where Processing could stop responding at count confirmation or start after selecting equipment for Essence dismantling or materials for… | — |
| Game update | V0.048 Update Announcement Fixed reward items not appearing in Ctrl+M compact mode after a single Gathering or Processing action completes; normal and speed-up settlements now share the same reward display path. Fixed an issue where Auto Battle could continue successfully after revival while the revival screen incorrectly reported that it failed to start. Unified player bonus effects: each granted effect now has its own… | — |
| Game update | V0.047 Update Announcement Fixed the Trade Market remaining on Latest Orders after selecting categories such as Materials or Crystals. Removed the redundant button backing from Trade Market item icons so item images no longer show an incorrect gray overlay. Fixed processing preview and submission incorrectly rejecting valid server integer values as a request-intent mismatch. Processing failures now show the actual blocki… | — |
| Game update | V0.046 Update Announcement Equipment tier-up processing no longer incorrectly reports that the inheritance preview could not be refreshed after confirmation. The game now waits for the latest server-authoritative inheritance result before submitting safely. Processing preview, count confirmation, and submission now use one coordinated request lifecycle. A fresh preview is requested when eligible material or equipment can… | — |
| Game update | V0.045 Update Announcement The Quality Compendium results area now uses a scrollable 10×10 grid. Materials in the current filter are placed deterministically by stable item identity and display their item art and quality border. Submitted materials are marked in green and currently submittable materials in gold. Left- or right-clicking a slot opens the detail card with its name, quality, current progress, and the server-… | — |
| Game update | V0.044 Update Announcement The active-effect bar at the top of the main interface now displays player bonuses and active town effects such as gathering speed and Luck, including icons, values, and expiration details. Town effects now refresh when entering the main interface, when town state changes, on a timer, and at expiration boundaries; stale data is marked after read failures, and expired effects are no longer displ… | — |
| Game update | V0.043 Update Announcement 1. Fixed some Market operations being rejected by the server's version contract because the client request did not include the current version code and client artifact identity, which could result in a generic “The market operation failed. Please try again later.” message. V0.043 Market requests now include the exact current client identity. 2. Fixed failure dialogs showing “Reference: <null>”… | — |
| Game update | V0.041 Update Announcement The V0.041 client update is now available on Steam. Availability of some online features depends on server maintenance progress and the current in-game status. The early-game New Player Guide is still being improved. If you need help, please join one of the following communities: QQ Group: 1098841891 Telegram: Discord: 1. Fixed protected equipment still being eligible for Enhancement, Processin… | — |
| Game update | V0.041 Update Announcement The V0.041 client update is now available on Steam. Availability of some online features depends on server maintenance progress and the current in-game status. The early-game New Player Guide is still being improved. If you need help, please join one of the following communities: QQ Group: 1098841891 Telegram: Discord: 1. Fixed protected equipment still being eligible for Enhancement, Processin… | — |
| Game update | V0.040 Update Announcement The V0.040 client update is now available on Steam. Availability of some online features depends on server maintenance progress and the current in-game status. The early-game New Player Guide is still being improved. If you need help, please join one of the following communities: QQ Group: 1098841891 Telegram: Discord: 1. Improved the startup flow for Battle Rooms and Battle Preparation, fixing… | — |
| Game update | V0.039 Update Announcement The early-game New Player Guide is still being improved. If you need help, please join one of the following communities: QQ Group: 1098841891 Telegram: Discord: 1. Player and monster HP/MP displays now show the current value, maximum value, and an integer percentage together. Missing data continues to use safe placeholders. 2. Fixed event ordering that could cause errors after enabling automati… | — |
| Game update | V0.037 Update Announcement The early-game New Player Guide is still being improved. If you need help, please join one of the following communities: QQ Group: 1098841891 Telegram: Discord: 1. Fixed cases where different qualities of the same item could be mixed in inventory display or quantity calculations. Common, Uncommon, Rare, Epic, and Legendary items now keep separate inventory identities, quality colors, and quanti… | — |
| Game update | V0.036 Update Announcement The early-game New Player Guide is still being improved. If you need help, please join one of the following communities: QQ Group: 1098841891 Telegram: Discord: The client and server contracts for Battle, Battlefield, Processing, Quality, Town, Gathering, Mail, and Warehouse have all been upgraded to V0.036. Older clients cannot continue using the updated features. Please fully update the game… | — |
| Game update | V0.035 Update Announcement The early-game New Player Guide is still being improved. If you need help, please join one of the following communities: QQ Group: 1098841891 Telegram: Discord: The client and server battle runtime have both been upgraded to V0.035. To prevent old and new runtime states from being mixed, please wait until the update is complete before entering battle. Older clients can no longer use the updated… | — |
| Game update | V0.034 Update Announcement The early-game New Player Guide is still being improved. If you need help, please join one of the following communities: QQ Group: 1098841891 Telegram: Discord: The Battle and Town Activity client protocols have been upgraded to V0.034. To prevent old and new runtime states from being mixed, please update the client before entering battle, forming a party, or challenging a Town BOSS. Older clie… | — |
| Game update | V0.033 Update Announcement The early-game New Player Guide is still being improved. If you need help, please join one of the following communities: QQ Group: 1098841891 Telegram: Discord: The Battle and Farm client protocols have been upgraded to V0.033. To prevent runtime data from different versions from being mixed, please update the client before entering battle or operating the Farm. Older clients may be unable to a… | — |
| Game update | V0.032 Update Announcement The early-game New Player Guide is still being improved. If you need help, please join one of the following communities: QQ Group: 1098841891 Telegram: Discord: The Market, Battle, and Player Action protocols have been upgraded to V0.032. To prevent data from different versions from being mixed, please update the client before using these features. Older clients may be unable to submit Market,… | — |