Game update

V0.034 Update Announcement

Snt Plan · published


The early-game New Player Guide is still being improved. If you need help, please join one of the following communities:
QQ Group: 1098841891
Telegram: https://t.me/+KkKgOeeWXbM0NmM1
Discord: https://discord.gg/2g6mZfAPq

The Battle and Town Activity client protocols have been upgraded to V0.034. To prevent old and new runtime states from being mixed, please update the client before entering battle, forming a party, or challenging a Town BOSS. Older clients cannot use the affected features after this update.

1. Reworked Battle room lifecycle and current activity recovery. Each player can now belong to only one solo or multiplayer room at a time, while room creation, joining, leaving, disbanding, and long-idle expiration are handled by the server. The Battle Hall and preparation screen also restore an existing room, battle, Auto Battle, or settlement before allowing another activity, reducing blocks caused by stale states.
2. Added official room-code parties. Multiplayer rooms display a copyable 12-character room code, and Publish Recruitment, Copy Room Code, Join by Room Code, and Quick Join are now separate actions. Entering a room code targets only that room, and an empty input can no longer trigger Quick Join by mistake.
3. Strengthened room switching, disconnection, and retry protection. When a player explicitly joins another room, the server atomically leaves or disbands the old room and joins the target room. An active battle, Auto Battle, or unsettled result protects the current activity. A normal disconnection does not immediately leave the room, and a long-idle room expires safely only when no protected activity exists. Network retries no longer repeat ready-state, loot-rule, or recruitment changes.
4. Unified automatic Skill and Item control. During Auto Battle, automatic Skills and automatic Items are always enabled and cannot be manually disabled. During a manual battle, both controls start disabled for each battle and may be changed only for the current battle; those choices are not saved for the next battle. The client displays only the current battle state confirmed by the server.
5. Connected the shared Town BOSS activity to Town Combat. The Town Combat page now reads the current activity, shared BOSS state, and challenge eligibility from the server. Eligible players can start a real challenge from the Town page using the formal battle execution and settlement flow. BOSS HP, MP, recovery, damage contribution, and challenge results remain server-authoritative.
6. Improved Town BOSS information. The detail area is split into BOSS Attributes, BOSS Skills, and BOSS Traits, and displays the formal participation, last-hit, ranking, and victory-bonus information. Challenge availability is shown with green Can Battle or red Cannot Enter Battle text. Refresh, retry, and battle-return flows validate the current Town, activity cycle, BOSS, and battle identity to prevent older data from overwriting newer state.
7. Added the Town Specialty interface framework with Status, Management, and Development tabs. Specific specialties and their management and development features are not yet available, so the lists remain empty and related actions remain disabled. The Town Battlefield development entry also remains unavailable until a future announcement.

1. Please conduct trades through the Market. The Market does not charge any transaction fees. Issues arising from private trades will not be handled.
2. If you encounter a bug with the Steam Community Market, please contact the developers through the QQ Group, Telegram, or Discord.

1. Continue improving the Main Quest and Side Quest features.
2. Add a Thank You feature.
3. Update the Leaderboard feature.

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