The early-game New Player Guide is still being improved. If you need help, please join one of the following communities:
QQ Group: 1098841891
Telegram: https://t.me/+KkKgOeeWXbM0NmM1
Discord: https://discord.gg/2g6mZfAPq
The client and server battle runtime have both been upgraded to V0.035. To prevent old and new runtime states from being mixed, please wait until the update is complete before entering battle. Older clients can no longer use the updated battle service.
1. Reworked the four-layer data boundaries for the battle runtime. Current execution state, short-term process events, long-term settlement facts, and client page projections are now stored separately. Battle recovery no longer reloads the entire event history, reducing data accumulation during long battles.
2. Compacted battle process events and database writes. Skill events no longer repeatedly store full character states or multiple copies of calculation results. Hard limits now apply to both individual events and batch writes, while the authoritative results required by the damage log are preserved.
3. Improved long-session performance on the battle execution page. The client keeps only the latest bounded battle log and reuses visible row nodes. While the connection is healthy, it primarily consumes real-time incremental updates; bounded HTTP recovery is used only for the initial frame, a disconnection, or an event gap.
4. Fixed database lock ordering among battle runtime updates, room-expiration cleanup, and online writes. Expiration candidates are now discovered without locks and then revalidated individually through short primary-key transactions, reducing lock waits and deadlock risks when long-running battles accumulate.
5. Reduced duplicate state across other runtime domains. Player action events now contain lightweight state changes, farm acceptance events no longer copy complete jobs and patches, and hard limits have been added to Battlefield Trial and SLG event reads.
6. Changed Battlefield gameplay to fixed battle-group trials. After each enemy group is completed, the server calculates and freezes that group's rewards. A later defeat or manual exit still preserves rewards from completed groups, which are displayed and granted together during terminal settlement.
7. Retired randomized Battlefield categories, random rounds, and the chest-looting flow. Relic Corridor now has 1 fixed group, while Mist Mine has 2 fixed groups. Each group is guaranteed to drop 3–5 units each of Wood, Stone, and Grain, and the LV1 Battlefield Gift Box is calculated using the unified fixed-point probability and quality algorithm.
1. Please conduct trades through the Market. The Market does not charge any transaction fees. Issues arising from private trades will not be handled.
2. If you encounter a bug with the Steam Community Market, please contact the developers through the QQ Group, Telegram, or Discord.
1. Continue improving the Main Quest and Side Quest features.
2. Add a Thank You feature.
3. Update the Leaderboard feature.