The Combat and Life Bonus icons no longer use gray square backplates, and the Bonus popup no longer has the native gray title bar and outer window frame.
Bonus detail sequence numbers no longer show decimals, and a new Type column distinguishes Tools, Town BOSSes, Town Battlefields, Town Population effects, Items, Compendium rewards, Achievements, and Live Events.
Bonus sources now prefer formal object names, while dynamic or unknown sources no longer expose internal codes.
Fixed Market purchases failing for upgraded batch equipment such as Leather Shirts, Leather Pants, and Leather Boots; completed trades now preserve upgrade and affix state and deliver the equipment correctly to the buyer.
Town quota-tax cycles, tiers, and profit rules are now versioned parameters; the current weekly preset and tier rates are unchanged.
Town trade quotes now separate immediate after-tax settlement from remaining resting principal instead of presenting not-yet-filled principal as final net proceeds.
The Town Bank overview now shows per-side tax and next tiers, sales revenue, recognized cost, and book gross/net profit, with visible, refocus, and cycle-boundary refreshes.
Town trades now track weekly buy and sell turnover separately and charge marginal cumulative Town quota tax on each successful fill.
The Town Bank overview now shows current-cycle turnover, marginal rates, per-side tax and next tier, sales revenue, recognized cost, and book gross/net trade profit.
Town participants do not use the player membership trade-tax regime; Town quota tax is settled separately into the World Tree SEED Bank.
Town management now includes Town Application Permission, which Town owners can grant or revoke for administrators through the existing permission editor.
Pending application access and approve/reject actions now require Town Application Permission; Town Population Management no longer grants approval access.
Existing administrators do not inherit Town Application Permission automatically and must be configured by the Town owner; newly promoted administrators still start with the complete set of eight permissions.
The main-interface Bonus popup no longer shows an extra syncing or stale-data notice, leaving a cleaner content area.
Fixed socketed gems sometimes remaining visible in the Warehouse after a successful socket action; socketing and unsocketing now immediately synchronize both gem and equipment state.
Tool details now support Lock and Unlock. A locked tool cannot be accidentally consumed as enhancement main or protection material, and its warehouse card shows a red P badge.
Locking a tool does not affect equipping it, normal use, durability consumption, or enhancing the tool itself.
Equipped tools are no longer offered as enhancement materials, and tool-lock state synchronization is now more reliable.
After the Warrior's Lucky Execute defeats a target, each personal drop candidate for the caster now gains 50% of its effective probability mass for that battle; the bonus is capped at 20% and the total at 100% per candidate, so high-chance items are no longer made guaranteed by this skill alone.
Battlefield Grain, Stone, and Wood Gathering Sites are temporarily closed and hidden from the building list; their reopening will be announced separately.
Improved server-side battle settlement recovery, battle history, and cleanup queries to reduce latency spikes during long-running service operation.
Battle Settlement Damage Output is now bound more strictly to the current player and battle, and automatic battles wait for the panel to be closed before switching the view.
Battle Settlement now includes Damage Output, showing each member's total damage and share for the battle; only actual HP loss is counted, excluding shield absorption and overkill.
Added the tradable Tool Essence and LV1 Fuxi Stone items, both registered as common-quality LV1 lot-instance items.
Pangu Infusion affixes now receive the same bonus from the equipment's current enhancement level as base attributes, while their raw values, source identity, reforge preservation, and tier-up inheritance remain unchanged.
The Warehouse item-detail dialog now uses a 1400×850 design size, and its attribute table adds a Source column for Base, Infusion, Pet Level, Tool Affix, and Gem entries.
Newly minted stone enhancement hammers and stone alchemy pots now grant a fixed 2% success bonus, while their iron versions grant 3%; existing tool instance values remain unchanged.
Fixed an issue where pressing B on the Fire Energy page could fail to open the machine catalog and start placement with some keyboard layouts or input methods.
For newly generated tier-1 lifestyle tool affixes, the six gathering/processing speed ranges are now 3%–5%, while enhancement and alchemy success ranges are now above 0% through 3%; existing tool instance values are unchanged.
Choosing “No Tool” now fully ignores equipped-tool affixes for gathering and processing, granting no time/output bonus and consuming no durability.
Gathering and processing now share consistent compact percentage and no-tool durability displays; the retired processing inventory-item tool selector has been removed.
Gathering and processing details now share a clearer layout for tool mode, time/output bonuses, and costs. Choosing “No Tool” no longer grants equipped-tool affixes or consumes durability.
Tool use is now limited to the tool currently equipped in the activity's required slot; other inventory tools are no longer offered for gathering or processing.