The active-effect bar at the top of the main interface now displays player bonuses and active town effects such as gathering speed and Luck, including icons, values, and expiration details.
Town effects now refresh when entering the main interface, when town state changes, on a timer, and at expiration boundaries; stale data is marked after read failures, and expired effects are no longer displayed.
Fixed an issue that could cause the material and output statistics area in processing details to refresh continuously. Shadow equipment recipes now use the same stable incremental refresh path as Wood, Apprentice, and Holy recipes.
Processing material ownership and daily statistics now update only the cells that changed. Repeated data no longer rebuilds material rows or selectors, and recipe contents and material quantities remain unchanged.
Device requirement: Worn Furnace*1(Tool requirement: Worn Furnace*1-->Device requirement: Worn Furnace*1) + Low-grade Crude Iron Ore*10 == Pig Iron*3
Device requirement: Worn Furnace*1(Tool requirement: Worn Furnace*1-->Device requirement: Worn Furnace*1) + Pig Iron*2 == Wrought Iron*1
Device requirement: Worn Furnace*1(Tool requirement: Worn Furnace*1-->Device requirement: Worn Furnace*1) + Wrought Iron*1 == Iron Ingot*1
Small Stone*5(Rough-processed Hard Stone*5-->Small Stone*5) == Lv.1 Stone Soul*5
Feather*2(3-->2) + Small Branch*5(Softwood Log*3-->Small Branch*5) == Lv.1 Wooden Arrow*5
Paper*2(3-->2) + Weed*5(Ink*3-->Weed*5) == Lv.1 Spell Talisman*5
Accessory Essence*2(5-->2) + Lv.1 Equipment Enhancement Protection Crystal*1 + Lv.1 Armor Enhancement Protection Crystal*1 == Lv.1 Accessory Enhancement Protection Crystal*1
Accessory Essence*2(5-->2) + Lv.1 Weapon Enhancement Stone*1 + Lv.1 Armor Enhancement Stone*1 == Lv.1 Accessory Enhancement Stone*1
The town member list now displays player name, player code, and today's online duration in separate columns, with a roomier management layout.
Member management actions are now labeled “Role” and “Permissions”; actions are locked during requests or when data fails to load or becomes stale, preventing changes against an outdated list.
Market buy orders now lock the town tax rate and receiving bank at creation, so later town changes do not alter how the order settles.
If the town tax rate changes after a buy order is created, the tax difference is recorded and explicitly collected or refunded in a confirmation dialog before the next buy order.
Fixed an issue where a successfully completed Market trade could be shown as “Operation failed”; valid settlement amounts now display correctly in the settlement details.
If settlement details cannot be displayed after a trade has completed, the UI now confirms that the trade succeeded and asks you to refresh assets and orders instead of reporting a failed trade.
Battle targets now follow canonical server positions; legacy position fields and actor-ID inference are no longer accepted.
Battle entry client-version checks now align with V44; older clients must update before entering battle.
Accessory enhancement can now consume only Accessory Enhancement Stones or Accessory Enhancement Protection Crystals; same-name accessories can no longer be used as enhancement, protection, or guaranteed-merge materials.
Same-name equipment material lists now count only instances without selection protection; protected instances and instances with missing or unknown protection state are excluded from the available total.
Legacy accessory base attributes will be normalized from their original source evidence during V44 formal maintenance, while existing enhancement levels, infusions, gems, and history remain unchanged.