Game update

V0.060 Update Announcement

Snt Plan · published


This V0.060 announcement combines the player-visible changes originally developed across V59 and V60.

Fixed an issue where login could remain indefinitely on player-data synchronization after certain rule updates; synchronization failures now also show a clear failure state and retry action.
Town member lists now use the server-owned online status: online members appear green, while offline or unavailable states keep the default color across language changes.
Warehouse cards now arrange dynamically for the current window width instead of being capped at six columns, restoring proper wide-screen use and scrolling coverage.
Fixed an issue where opening reforge or infusion from warehouse equipment could switch the target to another item; the clicked equipment is now bound exactly, and an explicit selection is required when no target is provided.
Warehouse now opens from login-prepared data and renders the complete item list through a bounded virtual grid, reducing blank replacements, duplicate builds, and stalls from creating too many cards at once.
The character page now shows the correct currency, membership, profession EXP, and public-code identity, while fixing config-slot text overlap and automatic-recovery saves getting stuck while synchronizing.
Quality Compendium cards now adapt their column count to the available window width while preserving spacing and filter results after resizing.
Quality logistics devices now use the current warehouse, conveyor, and recycler identities; retired duplicates no longer appear in layouts, the compendium, or runtime rules, and existing retired assets are safely converted during formal maintenance.
Warehouse now correctly displays Gold, Rabbit Coin, and Egg Coin, while the main action-energy display keeps the real login-cached and action-updated values instead of incorrectly falling back to “--”.
Town pages now reuse the login cache and load only the pages you open, reducing duplicate requests, unrelated resource loading, and repeated ranking rendering.
Configured personal gathering quotas and authorization capacity now display correctly in Town Specialties, and concurrent Development-page reads no longer drop the capacity preview.
Town trade rules now block town creators and managers from trading with their own town orders while allowing ordinary members to participate.
Login now prepares the data required by major modules, making the first Home, Achievement, Town, Tech, Market, and Battle visits faster and more stable, with more reliable activity reporting and realtime Chat retries.
Warehouse, Town, Tech, Market, and Battle now reuse loaded data after login, reducing blank first frames, duplicate requests, and repeated localization work, while Chat also polls less often when idle.
Fixed an issue where leaving a battle room could remain on stale room state, and reduced duplicate state synchronization when entering the Battle module.
Exiting after a battle now fully releases the current room and returns to the exact monster, global boss, or Town boss previously challenged.
Added an Opening Method selector to Warehouse gift-box probability details: it defaults to Do Not Use a Key, and selecting Use 1 Key immediately switches to that reward probability table.
Gift-box probability details now switch opening-method results atomically and hide incomplete configurations; the one-key option wording is now “Use 1 Key”.
Technology research now continues on the server after closing the Tech page, switching modules, or going offline; Tech and Processing also share one accepted Tech cache to avoid duplicate requests and stale overwrites.
Fire Energy and Quality Recycling now use unified V1.3 grid interaction templates, with more consistent device catalogs, inspection and confirmation windows, and more reliable placement and refresh behavior.
When using a Pangu Stone for equipment tier-up, the whole infusion result is now retained by an independent target-level roll: 100%/90%/80%/70%/60% at target levels 2/3/4/5/6 and 50% at level 7 or above. Failure removes only the infusion attributes while tier-up still completes, with clear prompts before processing and after settlement.
Fixed missing player levels on the Gathering page, misleading ordinary-gathering limits, and repeated tool/count display jumps during gathering.

LV1 Skybreaker Slash Skill Book*50 + A1 Skill Upgrade Fragment*100 == Skybreaker Slash LV2*1
LV1 Intimidating Warcry Skill Book*50 + D1 Skill Upgrade Fragment*150 == Intimidating Warcry LV2*1
LV1 Armor-Breaking Smash Skill Book*50 + A1 Skill Upgrade Fragment*100 == Armor-Breaking Smash LV2*1
LV1 Iron Shield Skill Book*50 + A1 Skill Upgrade Fragment*100 == Iron Shield LV2*1
LV1 Guardian Barrier Skill Book*50 + B1 Skill Upgrade Fragment*200 == Guardian Barrier LV2*1
LV1 Unbreakable Skill Book*50 + B1 Skill Upgrade Fragment*200 == Unbreakable LV2*1
LV1 Lucky Execute Skill Book*50 + C1 Skill Upgrade Fragment*300 == Lucky Execute LV2*1
LV1 Piercing Arrow Skill Book*50 + A1 Skill Upgrade Fragment*100 == Piercing Arrow LV2*1
LV1 Eagle Eye Skill Book*50 + B1 Skill Upgrade Fragment*200 == Eagle Eye LV2*1
LV1 Concentration Skill Book*50 + B1 Skill Upgrade Fragment*200 == Concentration LV2*1
LV1 Focus Mind Skill Book*50 + B1 Skill Upgrade Fragment*200 == Focus Mind LV2*1
LV1 Sniper Shot Skill Book*50 + C1 Skill Upgrade Fragment*300 == Sniper Shot LV2*1
LV1 Fireball Skill Book*50 + A1 Skill Upgrade Fragment*100 == Fireball LV2*1
LV1 Ice Barrier Skill Book*50 + D1 Skill Upgrade Fragment*150 == Ice Barrier LV2*1
LV1 Chain Lightning Skill Book*50 + A1 Skill Upgrade Fragment*200 == Chain Lightning LV2*1
LV1 Healing Touch Skill Book*50 + A1 Skill Upgrade Fragment*200 == Healing Touch LV2*1
LV1 Meteor Skill Book*50 + A1 Skill Upgrade Fragment*200 == Meteor LV2*1
LV1 Mana Surge Skill Book*50 + C1 Skill Upgrade Fragment*300 == Mana Surge LV2*1
LV1 Spell Surge Skill Book*50 + C1 Skill Upgrade Fragment*300 == Spell Surge LV2*1
LV1 Counterwind Slash Skill Book*50 + A1 Skill Upgrade Fragment*100 == Counterwind Slash LV2*1
LV1 Earthsplitter Slash Skill Book*50 + A1 Skill Upgrade Fragment*100 == Earthsplitter Slash LV2*1
LV1 Iron Will Skill Book*50 + A1 Skill Upgrade Fragment*100 == Iron Will LV2*1
LV1 Iron Wall Stance Skill Book*50 + A1 Skill Upgrade Fragment*100 == Iron Wall Stance LV2*1
LV1 Battle Frenzy Skill Book*50 + A1 Skill Upgrade Fragment*100 == Battle Frenzy LV2*1
LV1 Double Shot Skill Book*50 + A1 Skill Upgrade Fragment*100 == Double Shot LV2*1
LV1 Armor-Piercing Arrow Skill Book*50 + A1 Skill Upgrade Fragment*100 == Armor-Piercing Arrow LV2*1
LV1 Concussive Arrow Skill Book*50 + D1 Skill Upgrade Fragment*150 == Concussive Arrow LV2*1
LV1 Frost Nova Skill Book*50 + D1 Skill Upgrade Fragment*150 == Frost Nova LV2*1
LV1 Scorched Ground Skill Book*50 + A1 Skill Upgrade Fragment*100 == Scorched Ground LV2*1
LV1 Life Resonance Skill Book*50 + A1 Skill Upgrade Fragment*100 == Life Resonance LV2*1
LV1 Holy Light Shield Skill Book*50 + A1 Skill Upgrade Fragment*100 == Holy Light Shield LV2*1
LV2 Skybreaker Slash Torn Page (Upper)*2 + LV2 Skybreaker Slash Torn Page (Lower)*2 == LV2 Skybreaker Slash Skill Book*1
LV2 Piercing Arrow Torn Page (Upper)*2 + LV2 Piercing Arrow Torn Page (Lower)*2 == LV2 Piercing Arrow Skill Book*1
LV2 Fireball Torn Page (Upper)*2 + LV2 Fireball Torn Page (Lower)*2 == LV2 Fireball Skill Book*1

More from Snt Plan

Other announcements

All events