Destroy The Moon
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Destroy The Moon — Demo Update Patch Notes 1.4.1 ANOMALY CORE UPDATES · Expanded the Anomaly Core reward pool with several new possible rewards. · Added Health and Shield restoration as an Anomaly reward. · Added Temporary Weapon Evolution rewards. · Added a permanent 5% All Stats reward. · Added a one-use Nuke Charge, allowing one Nuke use before permanently unlocking the ability. · Added a one-use Immunity reward that automatically activate… | — | |
| In-game event | Destroy The Moon — Demo Update Patch Notes 1.4.0 Major Updates · Added Teleportation, a Legendary ability that replaces Super Sprint after being purchased from the new Skills Shop with Lunar Shards. · Teleportation can be used while stationary and moves the ship forward based on its facing direction. · Added dedicated Teleportation visuals, audio, HUD replacement, and persistent skill purchasing. · Increased Toxic Trail base damage by up to a… | — | |
| In-game event | Destroy The Moon — Demo Update Patch Notes 1.3.0 New Updates · Added a new Observer laser beam attack with tracking, dynamic beam length, and dedicated audio. · Added a new alien type: the Detonator, bringing a new toxic-themed threat to encounters. · Added nearby objective indicators for Meteors, Shrines, and Checkpoints, making important locations easier to find. · Expanded Level Up information, tutorial guidance, HUD feedback, and weapon u… | — | |
| In-game event | Destroy The Moon — Demo Update Patch Notes Gameplay Changes · Improved Space Worm encounter fairness and reduced overall encounter pressure. · Added Observer encounter chance logic while keeping Killer Mode unaffected. · Slowed Space Worm movement by 6.5%. · Improved Emergency Shield feedback with stronger activation visibility. · Fixed Level Up / Main Menu pause behavior so cards cannot unpause or be selected through menus. Space Worm… | — | |
| In-game event | Destroy The Moon — Demo Update Patch Notes Gameplay Changes · Improved Alien Ship AI behavior and movement logic. · Increased Alien Ship initial bullet damage from 40 to 60. · Improved boost feedback with a stronger impulse animation. · Added improved XP Orb collection animation with a smoother pickup motion, bounce effect, size pop, and pickup flash. UI / Visual Updates · Improved UI dimensions and layout scaling. · Revamped the Health… | — | |
| In-game event | Destroy The Moon — Demo Update Patch Notes Gameplay Changes · Improved early-game pacing so difficulty escalates more smoothly. · Reduced the health of smaller enemies. · Increased the size of bigger enemies for better readability. · Adjusted enemy behavior to improve combat flow. Alien Ship Updates · Improved Alien Ship reactions when the player gets too close. · Added better escape behavior so Alien Ships are less likely to get trappe… | — | |
| In-game event | Destroy The Moon — Demo Update Patch Notes Gameplay Changes · Changed enemy spawn area logic to improve pacing and positioning. · Added a grace period for the Auto Fire Toggle. · Increased Player HP across all difficulties: · Easy: 1800 → 2800 · Medium: 1600 → 2400 · Hard: 1400 → 1800 Alien Ship Updates · Improved Alien Ship movement behavior so they use more of the space around the player instead of stacking too closely. · Added better… | — | |
| In-game event | Persistent XP, New Auto Fire Toggle, Performance Improvements & Resolution Fixes Gameplay / Progression · XP orbs no longer disappear after a short time. · XP now stays available for collection, making progression feel more consistent and rewarding. · Added a new Toggle: Auto Fire. By default, all weapons shoot automatically, with a toggle to turn it off. · Retuned the XP curve to better match the new persistent XP behavior. · Adjusted progression pacing so level-ups remain… | — | |
| In-game event | Game Shop & Visual Customization Update New Features · Added the new Shop to the Main Menu. · Added Lunar Shards as the shop currency. · Added 3 new ship skins: · Orion · Viper · Alienbane Ship Visual Customization · Added per-skin support for custom: · Ship sprite · Thrusters · Shield VFX · Immune Shield VFX · Core aura · Glow aura · Base bullet visuals · Each ship can now have its own colors, effects, thruster layout, shield style,… | — | |
| Game update | Demo Update — Balance, Score & UI Improvements Changes · Improved overall demo balance. · Updated the Game Over score breakdown. · Added clearer Objectives scoring details. · Improved Main Menu run record display. · Fixed score saving between the Game Over screen and Main Menu records. · Fixed Shrine, meteor, checkpoint, and distance scoring. · Improved Lunar Shards reward calculation and persistence safeguards. · Improved several UI labels… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.