
Added Unique Traits to playable ships.
Artemis: +5% Max Health
Orion: +10% Max Shield
Viper: +15% Move Speed
Wishletter: +10% XP Gain
Alienbane: Chance to trigger 2x Lightning Strikes
Improved Ship Shop hover behavior so highlighted cards correctly keep their interactive button visible after purchasing or equipping.
Added a new Ship Equip SFX when switching to another owned ship.
Added a new Supreme Inferno Bullets effect.
Increased Fire Shrine flame damage from 2–14 to 4–16 damage per second.
Increased Lightning Shrine damage from 250 to 325 damage per bolt.
Lightning Shrines now still count toward Shrines Collected even when no eligible Power-Ups remain.
Chaos Shrines will no longer offer Supreme Inferno Bullets if Supreme Lightning Bullets are already owned, or vice versa.
Improved late-run Shrine reward handling when no eligible rewards remain.
Emergency Shield cooldown now immediately resets to READY whenever another Emergency Shield card is selected.
Added an additional Emergency Shield safeguard against rare lethal hits during extremely rapid or high incoming damage.
Improved Shield VFX cleanup when the player is instantly killed.
Added a Survival Card Catch-Up system to reduce extreme bad-luck runs while preserving normal Level Up RNG.
Level Ups no longer prematurely interrupt a charged Teleport or Super Sprint.
Teleport and Super Sprint charge is now frozen and preserved while the Level Up panel is active.
Continuing to hold the required input after a Level Up resumes charging from the stored amount.
Releasing the input after a Level Up now correctly uses the preserved charge instead of prematurely cancelling it.
Level Up smoke now disappears immediately with the panel instead of lingering over gameplay.
Added keyboard navigation to the Game Over screen.
W or Up Arrow highlights and navigates toward Play Again.
S or Down Arrow highlights and navigates toward Main Menu.
Enter activates the highlighted button.
1, 2, and 3 instantly switch between the Damage, Summary, and Other tabs.
Adjusted player Health based on difficulty.
Easy: 3150 to 3000
Medium: 2800 to 2650
Hard: 2150 to 2050
Increased wave difficulty.
Medium: 12% increase
Hard: 8% increase
Added new Space Worm encounter music titled Dread Signal.
Polished the Space Worm VHS filter and extended it across the full encounter.
General cleanup and improvements to damage protection, Shrine progression, Level Up flow, UI navigation, Ship Shop behavior, and runtime systems.