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Destroy The Moon›Events›Destroy The Moon — Demo Update Patch Notes 1.4.3
In-game event

Destroy The Moon — Demo Update Patch Notes 1.4.3

Destroy The Moon · published 26 days ago

All eventsPlayers around this dateRead on Steam

SHIP UPDATES

Added Unique Traits to playable ships.

  • Artemis: +5% Max Health

  • Orion: +10% Max Shield

  • Viper: +15% Move Speed

  • Wishletter: +10% XP Gain

  • Alienbane: Chance to trigger 2x Lightning Strikes

  • Improved Ship Shop hover behavior so highlighted cards correctly keep their interactive button visible after purchasing or equipping.

  • Added a new Ship Equip SFX when switching to another owned ship.

  • Added a new Supreme Inferno Bullets effect.

SHRINE UPDATES

  • Increased Fire Shrine flame damage from 2–14 to 4–16 damage per second.

  • Increased Lightning Shrine damage from 250 to 325 damage per bolt.

  • Lightning Shrines now still count toward Shrines Collected even when no eligible Power-Ups remain.

  • Chaos Shrines will no longer offer Supreme Inferno Bullets if Supreme Lightning Bullets are already owned, or vice versa.

  • Improved late-run Shrine reward handling when no eligible rewards remain.

SHIELD AND DAMAGE PROTECTION

  • Emergency Shield cooldown now immediately resets to READY whenever another Emergency Shield card is selected.

  • Added an additional Emergency Shield safeguard against rare lethal hits during extremely rapid or high incoming damage.

  • Improved Shield VFX cleanup when the player is instantly killed.

LEVEL UP AND MOVEMENT UPDATES

  • Added a Survival Card Catch-Up system to reduce extreme bad-luck runs while preserving normal Level Up RNG.

  • Level Ups no longer prematurely interrupt a charged Teleport or Super Sprint.

  • Teleport and Super Sprint charge is now frozen and preserved while the Level Up panel is active.

  • Continuing to hold the required input after a Level Up resumes charging from the stored amount.

  • Releasing the input after a Level Up now correctly uses the preserved charge instead of prematurely cancelling it.

  • Level Up smoke now disappears immediately with the panel instead of lingering over gameplay.

UI AND CONTROLS

Added keyboard navigation to the Game Over screen.

  • W or Up Arrow highlights and navigates toward Play Again.

  • S or Down Arrow highlights and navigates toward Main Menu.

  • Enter activates the highlighted button.

  • 1, 2, and 3 instantly switch between the Damage, Summary, and Other tabs.

DIFFICULTY UPDATES

Adjusted player Health based on difficulty.

  • Easy: 3150 to 3000

  • Medium: 2800 to 2650

  • Hard: 2150 to 2050

Increased wave difficulty.

  • Medium: 12% increase

  • Hard: 8% increase

MUSIC AND PRESENTATION

  • Added new Space Worm encounter music titled Dread Signal.

  • Polished the Space Worm VHS filter and extended it across the full encounter.

FIXES AND POLISH

  • General cleanup and improvements to damage protection, Shrine progression, Level Up flow, UI navigation, Ship Shop behavior, and runtime systems.

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