
Improved several parts of the Alien Ship's combat behavior and ability handling.
Improved Flamethrower attacks so Alien Ships commit to firing for a short period instead of constantly cancelling or changing direction.
Added a new Frenzy Bomb ability for Alien Ships during later stages of a run.
Frenzy Bombs can enrage nearby enemies for 8–12 seconds, temporarily turning large groups into a dangerous frenzy.
Added dedicated travel and impact SFX for Frenzy Bombs.
Added dedicated explosion SFX and VFX when Alien Ships are destroyed.
Improved interactions between Alien abilities, including Flamethrowers, teleportation, stuns, sleeping/dormancy states, and Frenzy Bomb attacks.
Added full communication systems for Yunna and Alien Ships.
Alien Ships now use hostile portraits, subtitles, recorded voice lines, and contextual threats during combat, pursuit, deaths, group encounters, and later stages of a run.
Added psychological and special Alien Ship dialogue for double-spawn encounters, groups of 3+ Alien Ships, and player death.
Improved Alien dialogue timing so lines are tied more closely to actual encounters, including Shrine-spawned Aliens and immediate death reactions.
Added Yunna's full communication system with portraits, subtitles, recorded voice lines, and contextual dialogue for weapons, damage, Shrines, Anomalies, Checkpoints, Alien Ships, the Space Worm, and other major events.
Improved Yunna's environmental observations so dialogue only triggers when relevant events are close enough and visible to the player.
Added an Enable Friendly Communications setting underneath Dialogue Frequency.
Added an Enable Hostile Communications setting underneath Dialogue Frequency.
Friendly Communications controls Yunna and future friendly characters.
Hostile Communications controls Alien Ships and future hostile characters.
Both options are enabled by default and saved between sessions.
Disabling a communication type clears its queued dialogue and immediately stops any active communication from that side.
Increased Toxic Trail damage by 25%.
Reduced Projection Slash cooldown by 15%.
Reduced Lightning Shrine lightning strike damage from 325 to 275.
Added a new chance for multiple unique enemies, such as Alien Ships and Observers, to spawn based on difficulty and elapsed run time.
Medium difficulty scales up to a 25% additional unique-enemy spawn chance at 15 minutes, including 12.5% at 7:30.
Hard difficulty scales up to a 75% additional unique-enemy spawn chance at 15 minutes, including 25% at 5:00.
Improved handling of dedicated dialogue audio separately from normal gameplay SFX.
Added dedicated Alien Ship destruction audio.
Added Frenzy Bomb projectile and impact audio.
Fixed the in-game Graphics settings replacing the Meteors, Nebulas, and Elements labels with values such as 10/10 during gameplay.
Graphics intensity sliders now preserve their correct labels while continuing to function normally.