
Added 4 permanent Talent Trees: Defense, Assault, Utility, and Mastery.
Added permanently purchasable Skill Points using Lunar Shards, with increasing costs as more points are purchased.
Added a global Talent Rewind system for reallocating purchased Skill Points.
Added tree progression limits, prerequisites, branching paths, and permanent bonuses across survivability, combat, utility, and weapon specialization.
Added Mastery bonuses that increase the likelihood of favored weapon cards appearing.
Added Bad Luck Protection for Mastery, gradually increasing the likelihood of favored weapon cards after eligible offers where they fail to appear.
Added Talent Tree tooltips, progression visuals, completion effects, and new SFX.
Added new Ship Information Panels when viewing ships in the Shop.
Improved dialogue audio mixing by lowering background music, ambience, and non-critical SFX while characters are speaking.
Improved the opening dialogue sequence so Yunna's arrival line is given priority before other gameplay dialogue begins.
Alien Ships will now always deliver one random faction dialogue line during their first meaningful encounter of a run.
Improved Alien Ship dialogue triggering and reliability across spawn, encounter, and contextual dialogue events.
Fixed an Alien dialogue issue that could occasionally generate an error and cause a brief performance hitch.
Fixed Shrine and Anomaly looping SFX continuing to play while the ESC menu was open.
Bullets no longer penetrate through Meteors.
Reduced Inferno Bullets damage by approximately 20%.
Reduced the Darkness Shrine Pickup Range reward from +50% to +35%.
Increased the time between Shrine spawns by 45 seconds.
Increased Anomaly Pickup Distance.
Observer and Colossus units can no longer be affected by Alien Ship Frenzy Bombs when their Frenzy setting is disabled.
Fixed Emergency Shield occasionally failing to activate.
Fixed a Chaos Shrine issue where Lightning could be offered without Lightning being unlocked, causing the selected reward to do nothing.
Fixed the Immunity notification remaining active after its immunity had already been consumed.
Fixed and improved various dialogue triggers and sequencing.
When Dialogue is enabled, gameplay notices are now positioned higher to prevent overlap.