
Changed enemy spawn area logic to improve pacing and positioning.
Added a grace period for the Auto Fire Toggle.
Increased Player HP across all difficulties:
Easy: 1800 → 2800
Medium: 1600 → 2400
Hard: 1400 → 1800
Improved Alien Ship movement behavior so they use more of the space around the player instead of stacking too closely.
Added better Alien Ship spacing logic to reduce crowding and collision pressure.
Improved Alien Ship disengage behavior so they break away more naturally instead of turning too sharply.
Added smoother avoidance when Alien Ships are orbiting or moving near each other.
Added dedicated flamethrower approach lanes, so Alien Ships using flamethrowers no longer all dive into the same close-range path.
Improved Alien Ship combat facing so they continue facing and shooting toward the player while avoiding each other.
Tuned Alien Ship boost and separation behavior for smoother movement.
Updated weapon targeting priority against Alien Ships.
Lightning now prioritizes Alien Spaceships when they are in range.
Bullets now prioritize Alien Spaceships when available, with exactly 1 bullet per volley redirected toward an Alien Ship.
Reduced cases where Alien Ships overlap, shove into each other, or get stuck in crowded formations.
Improved the overall flow of Alien Ship encounters, especially during flamethrower phases and disengage behavior.