
Added Teleportation, a Legendary ability that replaces Super Sprint after being purchased from the new Skills Shop with Lunar Shards.
Teleportation can be used while stationary and moves the ship forward based on its facing direction.
Added dedicated Teleportation visuals, audio, HUD replacement, and persistent skill purchasing.
Increased Toxic Trail base damage by up to approximately 50%.
Added Lightning, Fire, Darkness, and Chaos Shrine encounters.
Added Space Anomalies, Meteor Fragments, Tiny Meteors, expanded scoring, and more detailed run statistics.
Lightning Shrines create warned lightning strikes and reward weapon unlocks or upgrades.
Fire Shrines continuously damage the player and reward Attack Damage, Attack Speed, or Maximum Health bonuses.
Darkness Shrines pull the player toward their center, restrict Super Sprint and Teleportation distance, and reward XP-related bonuses.
Chaos Shrines appear after completing the Lightning, Fire, and Darkness Shrines.
Chaos Shrines combine lightning, fire, gravitational pull, distortion, and restricted movement into one encounter.
Completing a Chaos Shrine rewards an advanced weapon evolution.
Shrine cycles can repeat while valid Chaos rewards remain, with greater Alien Ship pressure during later encounters.
Destroyed Meteors now provide Meteor Fragments, with larger Meteors awarding greater amounts.
Meteor Fragments can be spent at Space Anomalies to activate an XP Vacuum that pulls scattered experience toward the player.
Each Anomaly activation costs more than the previous one, with prices progressing through values such as 50, 150, and 300 Meteor Fragments.
Space Anomalies are tracked through the radar and on-screen objective indicators.
Improved XP Vacuum travel and collection burst timing.
Added Tiny Meteors alongside Medium and Large Meteors.
Rebalanced Meteor health, spawning distribution, XP rewards, and resource drops by size.
Large Meteors can drop a Meteor Core that grants a 5% stat bonus.
Meteor results are now tracked separately by size.
Added Meteor scoring as an independent part of the final Other Score calculation.
Expanded end-of-run statistics for Meteors, Shrines, Checkpoints, Distance, DPS, weapon damage, and other performance data.
Redesigned the Other statistics tab with clearer values, percentages, and presentation.
Reworked Game Over and Main Menu layouts across standard, laptop, 16:10, 3:2, and ultrawide resolutions.
Fixed overlapping, overflowing, missing, and incorrectly initialized result elements.
Added individual icon scale and position controls for Level Up cards, Shrine rewards, and passive HUD slots.
Teleportation now correctly replaces the Super Sprint icon without moving its passive slot.
The Level Up cursor now remains hidden until mouse movement is detected.
Improved keyboard card navigation and information-panel behavior.
Added an introductory gameplay track that plays once at the start of a run.
Later tracks shuffle without replacement and can play twice before moving to the next song.
Added a Now Playing message when a new track begins.
Centralized Shrine audio routing and improved loop transitions, fading, completion sounds, and cleanup.
Fixed several Base-to-Legendary and Legendary-to-Supreme weapon evolution issues.
Fixed Shrine rewards becoming stuck while Auto Level Up was enabled.
Fixed Shrine effects continuing after completion, cancellation, despawning, or player death.
Improved passive unlock and evolution feedback.
Fixed several UI reset, first-open, and consecutive-run issues.