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Destroy The Moon›Events›Destroy The Moon — Demo Update Patch Notes 1.4.0
In-game event

Destroy The Moon — Demo Update Patch Notes 1.4.0

Destroy The Moon · published 39 days ago

All eventsPlayers around this dateRead on Steam

Major Updates

  • Added Teleportation, a Legendary ability that replaces Super Sprint after being purchased from the new Skills Shop with Lunar Shards.

  • Teleportation can be used while stationary and moves the ship forward based on its facing direction.

  • Added dedicated Teleportation visuals, audio, HUD replacement, and persistent skill purchasing.

  • Increased Toxic Trail base damage by up to approximately 50%.

  • Added Lightning, Fire, Darkness, and Chaos Shrine encounters.

  • Added Space Anomalies, Meteor Fragments, Tiny Meteors, expanded scoring, and more detailed run statistics.

Shrine System

  • Lightning Shrines create warned lightning strikes and reward weapon unlocks or upgrades.

  • Fire Shrines continuously damage the player and reward Attack Damage, Attack Speed, or Maximum Health bonuses.

  • Darkness Shrines pull the player toward their center, restrict Super Sprint and Teleportation distance, and reward XP-related bonuses.

  • Chaos Shrines appear after completing the Lightning, Fire, and Darkness Shrines.

  • Chaos Shrines combine lightning, fire, gravitational pull, distortion, and restricted movement into one encounter.

  • Completing a Chaos Shrine rewards an advanced weapon evolution.

  • Shrine cycles can repeat while valid Chaos rewards remain, with greater Alien Ship pressure during later encounters.

Space Anomalies and Meteor Fragments

  • Destroyed Meteors now provide Meteor Fragments, with larger Meteors awarding greater amounts.

  • Meteor Fragments can be spent at Space Anomalies to activate an XP Vacuum that pulls scattered experience toward the player.

  • Each Anomaly activation costs more than the previous one, with prices progressing through values such as 50, 150, and 300 Meteor Fragments.

  • Space Anomalies are tracked through the radar and on-screen objective indicators.

  • Improved XP Vacuum travel and collection burst timing.

Meteor Updates

  • Added Tiny Meteors alongside Medium and Large Meteors.

  • Rebalanced Meteor health, spawning distribution, XP rewards, and resource drops by size.

  • Large Meteors can drop a Meteor Core that grants a 5% stat bonus.

  • Meteor results are now tracked separately by size.

  • Added Meteor scoring as an independent part of the final Other Score calculation.

Run Statistics and UI

  • Expanded end-of-run statistics for Meteors, Shrines, Checkpoints, Distance, DPS, weapon damage, and other performance data.

  • Redesigned the Other statistics tab with clearer values, percentages, and presentation.

  • Reworked Game Over and Main Menu layouts across standard, laptop, 16:10, 3:2, and ultrawide resolutions.

  • Fixed overlapping, overflowing, missing, and incorrectly initialized result elements.

  • Added individual icon scale and position controls for Level Up cards, Shrine rewards, and passive HUD slots.

  • Teleportation now correctly replaces the Super Sprint icon without moving its passive slot.

  • The Level Up cursor now remains hidden until mouse movement is detected.

  • Improved keyboard card navigation and information-panel behavior.

Music and Audio

  • Added an introductory gameplay track that plays once at the start of a run.

  • Later tracks shuffle without replacement and can play twice before moving to the next song.

  • Added a Now Playing message when a new track begins.

  • Centralized Shrine audio routing and improved loop transitions, fading, completion sounds, and cleanup.

Fixes and Polish

  • Fixed several Base-to-Legendary and Legendary-to-Supreme weapon evolution issues.

  • Fixed Shrine rewards becoming stuck while Auto Level Up was enabled.

  • Fixed Shrine effects continuing after completion, cancellation, despawning, or player death.

  • Improved passive unlock and evolution feedback.

  • Fixed several UI reset, first-open, and consecutive-run issues.

More from Destroy The Moon

Other announcements

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In-game event31 Aug 2026Destroy The Moon — Demo Update Patch Notes 1.4.6TALENT SYSTEM · Added 4 permanent Talent Trees: Defense, Assault, Utility, and Mastery. · Added permanently purchasable Skill Points using Lunar Shards, with increasing costs as more points are purchased. · Added a global Talent Rewind system for reallocating purchased Skill Points. · Added tree progression limits, prerequisites, branching paths, and permanent bonuses across survivability, comb…In-game event18 Aug 2026Destroy The Moon — Demo Update Patch Notes 1.4.5ALIEN SHIP AI AND COMBAT · Improved several parts of the Alien Ship's combat behavior and ability handling. · Improved Flamethrower attacks so Alien Ships commit to firing for a short period instead of constantly cancelling or changing direction. · Added a new Frenzy Bomb ability for Alien Ships during later stages of a run. · Frenzy Bombs can enrage nearby enemies for 8–12 seconds, temporarily…In-game event14 Aug 2026Destroy The Moon — Demo Update Patch Notes 1.4.3SHIP UPDATES Added Unique Traits to playable ships. · Artemis: +5% Max Health · Orion: +10% Max Shield · Viper: +15% Move Speed · Wishletter: +10% XP Gain · Alienbane: Chance to trigger 2x Lightning Strikes · Improved Ship Shop hover behavior so highlighted cards correctly keep their interactive button visible after purchasing or equipping. · Added a new Ship Equip SFX when switching to another…