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Destroy The Moon›Events›Destroy The Moon — Demo Update Patch Notes 1.3.0
In-game event

Destroy The Moon — Demo Update Patch Notes 1.3.0

Destroy The Moon · published 58 days ago

All eventsPlayers around this dateRead on Steam

New Updates

  • Added a new Observer laser beam attack with tracking, dynamic beam length, and dedicated audio.

  • Added a new alien type: the Detonator, bringing a new toxic-themed threat to encounters.

  • Added nearby objective indicators for Meteors, Shrines, and Checkpoints, making important locations easier to find.

  • Expanded Level Up information, tutorial guidance, HUD feedback, and weapon unlock presentation.

  • Fixed several audio, pause-menu, Game Over, and UI-reset issues.

Gameplay & Encounter Changes

  • Added a new Observer laser attack.

  • Observer lasers grow to full range before briefly holding their position.

  • Lasers slowly track the player while active.

  • Lasers stop when they contact the player instead of passing through them.

  • Laser length and endpoint effects dynamically adjust as the player enters or leaves the beam.

  • Observers can no longer perform regular melee attacks while firing their laser.

  • Detonators explode for moderate damage when they reach the player or are killed.

  • Detonators gain increased movement speed when close to the player.

  • Added clearer end-of-run timer warnings with red pulses and warning sound effects until the player dies.

Space Worm Updates

  • Killer Worm VHS distortion now remains active until the player dies.

  • Fixed the Worm Signal panel remaining visible over the Game Over screen.

  • Improved warning cleanup and transitions during Killer Worm encounters.

  • Improved Killer Worm reliability when its warning sequence is interrupted.

Alien Detonator Updates

  • Added a new alien type: the Detonator.

  • Detonators explode for moderate damage when they reach the player or are killed.

  • Detonators gain increased movement speed when close to the player.

  • Detonators are immune to Toxic Trail damage to better match their toxic nature.

Objective & Navigation Updates

  • Added nearby objective indicators for Meteors, Shrines, and Checkpoints.

  • Indicators move around the edges of the screen and point toward nearby objectives.

  • Indicators disappear when the objective enters the visible screen area.

Level Up & Tutorial Updates

  • Added informational descriptions when hovering over Level Up cards.

  • Improved card information readability with highlighted controls, bonuses, limitations, and warnings.

  • Added a new Show Hints setting for optional gameplay guidance.

  • Added Nuke usage guidance for players who have not yet used the weapon.

  • Improved keyboard navigation when selecting Level Up cards.

HUD & Feedback Updates

  • Added clearer activation flashes for toggles.

  • Improved Super Sprint threshold and failed-activation feedback.

  • Improved weapon and passive unlock presentation.

  • Added better low-health visual and audio feedback.

Audio Updates

  • Added new music and separated the Audio Settings into Music and Ambience controls.

  • Added a looping Observer laser sound effect.

  • Improved laser volume behavior when the beam is close to the player.

  • Improved looping audio volume handling when opening and closing the pause menu.

  • Improved music and ambience transitions during low health, Level Up screens, pauses, and Game Over.

UI & Bug Fixes

  • Fixed an issue where the pause menu could still be opened after the player died.

  • The Game Over screen now remains the only available menu after death, with Play Again and Main Menu options.

  • Fixed gameplay UI remaining visible over the Game Over panel.

  • Improved audio preference loading when starting a new scene or run.

  • Fixed several UI elements not properly resetting between consecutive runs.

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