
New Updates
Added a new Observer laser beam attack with tracking, dynamic beam length, and dedicated audio.
Added a new alien type: the Detonator, bringing a new toxic-themed threat to encounters.
Added nearby objective indicators for Meteors, Shrines, and Checkpoints, making important locations easier to find.
Expanded Level Up information, tutorial guidance, HUD feedback, and weapon unlock presentation.
Fixed several audio, pause-menu, Game Over, and UI-reset issues.
Gameplay & Encounter Changes
Added a new Observer laser attack.
Observer lasers grow to full range before briefly holding their position.
Lasers slowly track the player while active.
Lasers stop when they contact the player instead of passing through them.
Laser length and endpoint effects dynamically adjust as the player enters or leaves the beam.
Observers can no longer perform regular melee attacks while firing their laser.
Detonators explode for moderate damage when they reach the player or are killed.
Detonators gain increased movement speed when close to the player.
Added clearer end-of-run timer warnings with red pulses and warning sound effects until the player dies.
Space Worm Updates
Killer Worm VHS distortion now remains active until the player dies.
Fixed the Worm Signal panel remaining visible over the Game Over screen.
Improved warning cleanup and transitions during Killer Worm encounters.
Improved Killer Worm reliability when its warning sequence is interrupted.
Alien Detonator Updates
Added a new alien type: the Detonator.
Detonators explode for moderate damage when they reach the player or are killed.
Detonators gain increased movement speed when close to the player.
Detonators are immune to Toxic Trail damage to better match their toxic nature.
Objective & Navigation Updates
Added nearby objective indicators for Meteors, Shrines, and Checkpoints.
Indicators move around the edges of the screen and point toward nearby objectives.
Indicators disappear when the objective enters the visible screen area.
Level Up & Tutorial Updates
Added informational descriptions when hovering over Level Up cards.
Improved card information readability with highlighted controls, bonuses, limitations, and warnings.
Added a new Show Hints setting for optional gameplay guidance.
Added Nuke usage guidance for players who have not yet used the weapon.
Improved keyboard navigation when selecting Level Up cards.
HUD & Feedback Updates
Added clearer activation flashes for toggles.
Improved Super Sprint threshold and failed-activation feedback.
Improved weapon and passive unlock presentation.
Added better low-health visual and audio feedback.
Audio Updates
Added new music and separated the Audio Settings into Music and Ambience controls.
Added a looping Observer laser sound effect.
Improved laser volume behavior when the beam is close to the player.
Improved looping audio volume handling when opening and closing the pause menu.
Improved music and ambience transitions during low health, Level Up screens, pauses, and Game Over.
UI & Bug Fixes
Fixed an issue where the pause menu could still be opened after the player died.
The Game Over screen now remains the only available menu after death, with Play Again and Main Menu options.
Fixed gameplay UI remaining visible over the Game Over panel.
Improved audio preference loading when starting a new scene or run.
Fixed several UI elements not properly resetting between consecutive runs.