
Gameplay Changes
Improved Space Worm encounter fairness and reduced overall encounter pressure.
Added Observer encounter chance logic while keeping Killer Mode unaffected.
Slowed Space Worm movement by 6.5%.
Improved Emergency Shield feedback with stronger activation visibility.
Fixed Level Up / Main Menu pause behavior so cards cannot unpause or be selected through menus.
Space Worm UI Updates
Added a new Worm Signal tracker with rough direction and approximate range display.
Improved warning panel transitions, expansion behavior, and tracker mode flow.
Added panel entry, transition, and exit blink effects.
Added close-range flash feedback for the tracker arrow and range text.
UI / Visual Updates
Fixed flame rendering artifacts by adjusting flame blending behavior.
Added shared gameplay notification panels for Emergency Shield, Immune Shield, Nuke Ready, checkpoint Move Speed, and stat bonuses.
Added custom notice colors, timing, and panel widths for different notification types.
Audio Updates
Added Space Worm tracker blink SFX and close-range warning SFX.
Added optional secondary Space Worm pre-spawn warning loop with inspector delay control.
Added matching blink SFX to gameplay notification panels.
Miscellaneous
Kept the Radar system unchanged.
Moved away from trajectory/path warning visuals.
General Space Worm warning, UI, and feedback polish.